Boundaries of Self and Reality Online: Implications of Digitally Constructed Realities

商品描述

As technology continues to rapidly advance, individuals and society are profoundly changed. So too are the tools used to measure this universe and, therefore, our understanding of reality improves. Boundaries of Self and Reality Online examines the idea that technological advances associated with the Internet are moving us in multiple domains toward various "edges." These edges range from self, to society, to relationships, and even to the very nature of reality. Boundaries are dissolving and we are redefining the elements of identity. The book begins with explorations of the digitally constructed self and the relationship between the individual and technological reality. Then, the focus shifts to society at large and includes a contribution from Chinese researchers about the isolated Chinese Internet. The later chapters of the book explore digital reality at large, including discussions on virtual reality, Web consciousness, and digital physics.

  • Cyberpsychology architecture
  • Video games as a tool for self-understanding
  • Avatars and the meaning behind them
  • Game transfer phenomena
  • A Jungian perspective on technology
  • Politics of social media
  • The history and science of video game play
  • Transcendent virtual reality experiences
  • The theophoric quality of video games

商品描述(中文翻譯)

隨著科技的快速進步,個人和社會都發生了深刻的變化。同樣地,用於衡量這個宇宙的工具也在改善,因此我們對現實的理解也在提升。《自我和線上現實的界限》探討了與互聯網相關的技術進步正在將我們帶向多個領域的各種“邊緣”。這些邊緣從個人、社會、關係,甚至到現實的本質都有。界限正在消解,我們正在重新定義身份的要素。本書首先探討了數字建構的自我和個體與技術現實之間的關係。然後,焦點轉向整個社會,包括中國研究人員對孤立的中國互聯網的貢獻。本書的後幾章探討了大型數字現實,包括虛擬現實、網絡意識和數字物理的討論。

- 網絡心理學架構
- 電子遊戲作為自我理解的工具
- 虛擬人物及其背後的意義
- 遊戲轉移現象
- 對技術的草木皆兵的觀點
- 社交媒體的政治
- 電子遊戲遊玩的歷史和科學
- 超越虛擬現實的體驗
- 電子遊戲的神名品質