Ray Tracing: A Tool for All

Peddie, Jon

  • 出版商: Springer
  • 出版日期: 2019-08-22
  • 定價: $1,750
  • 售價: 9.5$1,663
  • 語言: 英文
  • 頁數: 358
  • 裝訂: Hardcover - also called cloth, retail trade, or trade
  • ISBN: 3030174891
  • ISBN-13: 9783030174897
  • 立即出貨 (庫存=1)

商品描述

 

This is the first book to offer a comprehensive overview for anyone wanting to understand the benefits and opportunities of ray tracing, as well as some of the challenges, without having to learn how to program or be an optics scientist.

It demystifies ray tracing and brings forward the need and benefit of using ray tracing throughout the development of a film, product, or building -- from pitch to prototype to marketing.

Ray Tracing and Rendering clarifies the difference between conventional faked rendering and physically correct, photo-realistic ray traced rendering, and explains how programmer's time, and backend compositing time are saved while producing more accurate representations with 3D models that move.

Often considered an esoteric subject the author takes ray tracing out of the confines of the programmer's lair and shows how all levels of users from concept to construction and sales can benefit without being forced to be a practitioner.

It treats both theoretical and practical aspects of the subject as well as giving insights into all the major ray tracing programs and how many of them came about.

It will enrich the readers' understanding of what a difference an accurate high-fidelity image can make to the viewer -- our eyes are incredibly sensitive to flaws and distortions and we quickly disregard things that look phony or unreal. Such dismissal by a potential user or customer can spell disaster for a supplier, producer, or developer. If it looks real it will sell, even if it is a fantasy animation.

 

Ray tracing is now within reach of every producer and marketeer, and at prices one can afford, and with production times that meet the demands of today's fast world.

 

 

 

商品描述(中文翻譯)

這是第一本提供全面概述的書籍,針對想要了解光線追蹤的好處和機會,以及其中的一些挑戰,而不需要學習如何編程或成為光學科學家的人。

它揭開了光線追蹤的神秘面紗,並強調了在電影、產品或建築的開發過程中使用光線追蹤的必要性和好處,從概念到原型再到市場營銷。

《光線追蹤與渲染》解釋了傳統偽造渲染和物理正確、逼真的光線追蹤渲染之間的差異,並解釋了如何在製作具有移動的3D模型時節省程式設計師的時間和後端合成時間,同時產生更準確的表現。

光線追蹤通常被視為一個神秘的主題,作者將光線追蹤從程式設計師的巢穴中解放出來,並展示了從概念到建設和銷售的所有使用者層級如何受益,而不需要成為從業人員。

它既涵蓋了理論和實踐方面的內容,也深入介紹了所有主要的光線追蹤程序以及它們的起源。

它將豐富讀者對準確高保真圖像對觀眾的影響的理解——我們的眼睛對瑕疵和扭曲非常敏感,對看起來虛假或不真實的事物很快就會忽視。對於供應商、製片人或開發者來說,潛在用戶或客戶的這種忽視可能會帶來災難。如果看起來真實,即使是幻想動畫,也會有市場。

光線追蹤現在已經成為每個製片人和市場營銷人的選擇,而且價格合理,生產時間符合當今快節奏的世界的需求。

作者簡介

Jon Peddie is a pioneer of the graphics industry and lectures around the world on topics pertaining to graphics technology, augmented reality and the emerging trends in digital media technology. Recently named one of the most influential analysts who regularly advises investors in the GLG network, he is frequently quoted in trade and business publications, was the former president of Siggraph Pioneers, and he is also the author of several books including The History of Visual Magic in Computers and Augmented Reality. Jon Peddie was recently honored by the CAD Society with a lifetime achievement award.

作者簡介(中文翻譯)

Jon Peddie是圖形產業的先驅,並在世界各地就圖形技術、擴增實境和數位媒體技術的新興趨勢等主題進行講座。他最近被GLG網絡評選為最具影響力的分析師之一,經常在貿易和商業刊物中被引用。他曾擔任Siggraph Pioneers的前任主席,並且是幾本書的作者,包括《電腦視覺魔法的歷史》和《擴增實境》。Jon Peddie最近獲得CAD Society頒發的終身成就獎。