Introduction to Computer Graphics: A Practical Learning Approach (Hardcover)

Fabio Ganovelli, Massimiliano Corsini, Sumanta Pattanaik, Marco Di Benedetto

  • 出版商: CRC
  • 出版日期: 2014-10-15
  • 售價: $2,800
  • 貴賓價: 9.5$2,660
  • 語言: 英文
  • 頁數: 422
  • 裝訂: Hardcover
  • ISBN: 1439852790
  • ISBN-13: 9781439852798
  • 相關分類: Computer Graphics
  • 立即出貨 (庫存 < 4)

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商品描述

Teach Your Students How to Create a Graphics Application

Introduction to Computer Graphics: A Practical Learning Approach guides students in developing their own interactive graphics application. The authors show step by step how to implement computer graphics concepts and theory using the EnvyMyCar (NVMC) framework as a consistent example throughout the text. They use the WebGL graphics API to develop NVMC, a simple, interactive car racing game.

Each chapter focuses on a particular computer graphics aspect, such as 3D modeling and lighting. The authors help students understand how to handle 3D geometric transformations, texturing, complex lighting effects, and more. This practical approach leads students to draw the elements and effects needed to ultimately create a visually pleasing car racing game. The code is available at www.envymycarbook.com

商品描述(中文翻譯)

「教導學生如何創建圖形應用程式」

《計算機圖形學入門:實用學習方法》引導學生開發自己的互動圖形應用程式。作者逐步展示如何使用「EnvyMyCar」(NVMC)框架作為整本書的一貫範例,實現計算機圖形概念和理論。他們使用WebGL圖形API開發了NVMC,一個簡單的互動賽車遊戲。

每個章節都專注於特定的計算機圖形方面,例如3D建模和照明。作者幫助學生理解如何處理3D幾何變換、紋理、複雜的照明效果等。這種實用方法引導學生繪製所需的元素和效果,最終創建出視覺上令人愉悅的賽車遊戲。程式碼可在www.envymycarbook.com上獲得。