Mind-Melding Unity and Blender for 3D Game Development: Unleash the power of Unity and Blender to create amazing games (Paperback)

Spencer Grey

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商品描述

Key Features

  • Discover how you can enhance your games with Blender
  • Learn how to implement Blender in real-world scenarios
  • Create new or modify existing assets in Blender and import them into your Unity game

Book Description

Blender is an incredibly powerful, free computer graphics program that provides a world-class, open-source graphics toolset for creating amazing assets in 3D. With Mind-Melding Unity and Blender for 3D Game Development, you'll discover how adding Blender to Unity can help you unlock unlimited new possibilities and reduce your reliance on third parties for creating your game assets.

This game development book will broaden your knowledge of Unity and help you to get to grips with Blender's core capabilities for enhancing your games. You'll become familiar with creating new assets and modifying existing assets in Blender as the book shows you how to use the Asset Store and Package Manager to download assets in Unity and then export them to Blender for modification. You'll also learn how to modify existing and create new sci-fi-themed assets for a minigame project. As you advance, the book will guide you through creating 3D model props, scenery, and characters and demonstrate UV mapping and texturing. Additionally, you'll get hands-on with rigging, animation, and C# scripting.

By the end of this Unity book, you'll have developed a simple yet exciting mini game with audio and visual effects, and a GUI. More importantly, you'll be ready to apply everything you've learned to your Unity game projects.

What you will learn

  • Transform your imagination into 3D scenery, props, and characters using Blender
  • Get to grips with UV unwrapping and texture models in Blender
  • Understand how to rig and animate models in Blender
  • Animate and script models in Unity for top-down, FPS, and other types of games
  • Find out how you can roundtrip custom assets from Blender to Unity and back
  • Become familiar with the basics of ProBuilder, Timeline, and Cinemachine in Unity

Who this book is for

This book is for game developers looking to add more skills to their arsenal by learning Blender from the ground up. Beginner-level Unity scene and scripting skills are necessary to get started.

商品描述(中文翻譯)

主要特點


  • 發現如何使用Blender增強您的遊戲

  • 學習如何在實際情境中實施Blender

  • 在Blender中創建新的或修改現有的資產,並將它們導入Unity遊戲

書籍描述

Blender是一個非常強大且免費的電腦圖形程式,提供了一套世界級的開源圖形工具,用於創建令人驚嘆的3D資產。通過《Mind-Melding Unity and Blender for 3D Game Development》,您將發現將Blender添加到Unity中可以幫助您解鎖無限的新可能性,並減少對第三方的依賴以創建遊戲資產。

這本遊戲開發書將擴展您對Unity的知識,並幫助您熟悉Blender的核心功能,以增強您的遊戲。書中將向您展示如何使用資產商店和套件管理器在Unity中下載資產,然後將其導出到Blender進行修改,使您能夠創建新的資產或修改現有的資產。您還將學習如何修改現有的並創建新的科幻主題資產,用於迷你遊戲項目。隨著您的進展,本書將指導您創建3D模型道具、場景和角色,並演示UV映射和紋理。此外,您還將親自體驗骨骼綁定、動畫和C#腳本。

通過閱讀本Unity書籍,您將開發一個簡單而令人興奮的迷你遊戲,具有音頻和視覺效果以及GUI。更重要的是,您將準備好將所學應用於Unity遊戲項目。

您將學到什麼


  • 使用Blender將您的想像力轉化為3D場景、道具和角色

  • 熟悉在Blender中進行UV展開和模型紋理

  • 了解如何在Blender中進行骨骼綁定和動畫

  • 在Unity中為俯視、第一人稱射擊和其他類型的遊戲為模型添加動畫和腳本

  • 了解如何從Blender到Unity再循環自定義資產

  • 熟悉Unity中ProBuilder、Timeline和Cinemachine的基礎知識

適合閱讀對象

本書適合希望從頭開始學習Blender的遊戲開發人員,並增加他們的技能。需要具備初級水平的Unity場景和腳本技能才能開始閱讀。

作者簡介

Spencer Grey is a native New Yorker who started making games by typing in source code from magazines (that used to be a thing!). Once upon a time he was Creative Director of Sesame Street’s Digital group where he would boss around Elmo and Big Bird. After that, he co-founded Electric Funstuff and for 15 years developed game ideas for companies like Scholastic, Sony, and Lego. Spencer has been a teacher, programmer, writer, and producer in the games industry. Mr. Grey is definitely not related to the grey aliens stored in Area 51. Definitely not. No way.

作者簡介(中文翻譯)

Spencer Grey是一位紐約本地人,他從輸入雜誌上的原始碼開始製作遊戲(這曾經是一件事!)。從前,他是《芝麻街》數位團隊的創意總監,他會指揮Elmo和Big Bird。之後,他共同創辦了Electric Funstuff,並在15年的時間裡為Scholastic、Sony和Lego等公司開發遊戲點子。Spencer在遊戲行業中擔任過教師、程式設計師、作家和製作人。Grey先生絕對與存放在51區的灰色外星人無關。絕對不是。絕對不可能。

目錄大綱

Table of Contents

  1. Melding Unity and Blender
  2. Gathering Our Resources
  3. Entering the Blender Zone for the First Time
  4. Asset Assimilation: Returning to Unity
  5. On the Level: Making Modular Scenery
  6. Living It Up: Adding Fun with Animation
  7. Prep Work: Materials, Grids, and Snapping
  8. Laying Out the Level
  9. Secret Weapon #1: Deploying ProBuilder
  10. Secret Weapon #2: Animating with Timeline
  11. We Could Be Heroes: Blender Character Modeling
  12. It Was Rigged!: Character Rigging
  13. Animation and Movement In-Game
  14. Endgame: Adding Spit and Polish

目錄大綱(中文翻譯)

目錄


  1. 結合 Unity 和 Blender

  2. 收集我們的資源

  3. 第一次進入 Blender 領域

  4. 資產整合:返回 Unity

  5. 水平調整:製作模組化場景

  6. 增添樂趣:動畫的加入

  7. 預備工作:材質、網格和對齊

  8. 佈局關卡

  9. 秘密武器 #1:使用 ProBuilder

  10. 秘密武器 #2:使用時間軸進行動畫

  11. 我們可以成為英雄:Blender 人物建模

  12. 它已經綁定了!:角色綁定

  13. 遊戲中的動畫和移動

  14. 終局:增添細節和修飾