User Interface Design: A Software Engineering Perspective (Paperback)

Soren Lauesen

  • 出版商: Addison Wesley
  • 出版日期: 2004-10-01
  • 售價: $1,100
  • 貴賓價: 9.8$1,078
  • 語言: 英文
  • 頁數: 624
  • 裝訂: Paperback
  • ISBN: 0321181433
  • ISBN-13: 9780321181435
  • 相關分類: 使用者介面 UI軟體工程
  • 立即出貨(限量) (庫存=1)

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商品描述

Description:

For some software designers the interface is still seen as an add-on after the rest of the program has been written, while human-computer interaction specialists see programming as the final task.  This book bridges the gap between the communities by showing how to design screens in a systematic way so that they are easy to understand and support the under interface efficiently. 

Drawing on experience from programmers as well as usability specialists User Interface Design shows the student not only how to design an interface, but also how to make a fully functional interface ? putting theory into practice and highlighting the problems a designer faces when working in a real-world situation.

 

Table of Contents:

Preface

Part A: Best of the Classics
1.Usability
2. Prototyping and iterative design
3. Data presentation
4. Mental models and interface design

Part B: Systematic Interface Design
5. Analysis, visions and domain description
6. Virtual windows design
7. Function design
8. Prototypes and defect correction
9. Reflections on user interface design

Part C: Supplementary Design Issues
10. Web-based course rating
11. Designing an e-mail system
12. User documentation and support
13. More on usability testing
14. Heuristic evaluation
15. Systems development
16. Data modelling
17. Exercises
18. References 

Index

商品描述(中文翻譯)

描述:
對於一些軟體設計師來說,介面仍然被視為在程式的其餘部分編寫完成後的附加功能,而人機互動專家則將程式設計視為最終任務。本書通過展示如何以系統化的方式設計螢幕,使其易於理解並有效地支援介面,以彌合這兩個社群之間的差距。

本書借鑒了程式設計師和可用性專家的經驗,不僅向學生展示如何設計介面,還展示了如何製作一個完全功能的介面 - 將理論付諸實踐,並突出了設計師在實際工作中面臨的問題。

目錄:
前言
A部分:經典之精華
1.可用性
2.原型和迭代設計
3.資料呈現
4.心智模型和介面設計

B部分:系統化介面設計
5.分析、願景和領域描述
6.虛擬視窗設計
7.功能設計
8.原型和缺陷修正
9.關於使用者介面設計的反思

C部分:補充設計問題
10.基於網頁的課程評分
11.設計電子郵件系統
12.使用者文件和支援
13.更多關於可用性測試
14.啟發式評估
15.系統開發
16.資料建模
17.練習
18.參考文獻

索引