Monogame Mastery: Build a Multi-Platform 2D Game and Reusable Game Engine

Capellman, Jarred, Salin, Louis

  • 出版商: Apress
  • 出版日期: 2020-11-10
  • 售價: $1,700
  • 貴賓價: 9.5$1,615
  • 語言: 英文
  • 頁數: 323
  • 裝訂: Quality Paper - also called trade paper
  • ISBN: 1484263081
  • ISBN-13: 9781484263082
  • 相關分類: 遊戲設計 Game-design
  • 立即出貨 (庫存=1)

商品描述

Master the art of game creation with MonoGame--the cross-platform framework of choice for independent developers. Learn the various aspects needed to create your next game by covering MonoGame framework specifics, engine creation, graphics, patterns, and more.

The MonoGame framework provides an incredible canvas for the programmer to create their next 2D game, and this book teaches you to make the most of it. You will start from the ground up, beginning with the basics of what MonoGame is, the pipeline, and then how to build a reusable game engine on top of the framework. You will deep dive into various components of each aspect of a game, including graphics, input, audio, and artificial intelligence. The importance of game tooling is also covered. By the end, you will have a mastery level of understanding of how to create a 2D game using MonoGame.

With a fully functional 2D game, aspiring developers will have the ideal blueprint to tackle their next fully featured game. The material covered is applicable for almost any 2D game project ranging from side scrolling adventures to fighting games.

What You Will Learn

  • Learn to build a game with the MonoGame framework.
  • Understand game engine architecture and how to build an engine onto the MonoGame framework.
  • Grasp common design patterns used in game development and in fully featured engines, such as Unity.

Who This Book Is For

Beginner to advanced MonoGame programmer would find this book helpful. The audience is expected to have a working knowledge of C#.

商品描述(中文翻譯)

掌握使用MonoGame進行遊戲創作的藝術,這是獨立開發者首選的跨平台框架。通過涵蓋MonoGame框架的具體細節、引擎創建、圖形、模式等方面,學習創建下一個遊戲所需的各種知識。

MonoGame框架為程序員提供了一個令人難以置信的畫布,讓他們能夠創建自己的2D遊戲,而本書將教你如何充分利用這一框架。你將從頭開始,從MonoGame的基礎知識、流程開始,然後學習如何在框架之上構建可重用的遊戲引擎。你將深入研究遊戲的各個方面,包括圖形、輸入、音頻和人工智能。書中還介紹了遊戲工具的重要性。最終,你將完全掌握使用MonoGame創建2D遊戲的能力。

通過一個完全功能的2D遊戲,有志於開發的開發者將擁有理想的藍圖,可以應對下一個功能豐富的遊戲項目。本書所涵蓋的內容適用於幾乎任何2D遊戲項目,從橫向捲軸冒險到格鬥遊戲。

你將學到什麼

- 學習使用MonoGame框架構建遊戲。
- 理解遊戲引擎架構以及如何在MonoGame框架上構建引擎。
- 掌握遊戲開發和Unity等完整功能引擎中常用的設計模式。

本書適合對象

從初學者到高級MonoGame程序員都會發現本書有所幫助。讀者需要具備C#的基本知識。

作者簡介

Jarred Capellman has been professionally developing software for over 13 years and is a Director of Engineering at SparkCognition in Austin, Texas. He started making QBasic text-based games when he was nine years old. He learned C++ a few years later before studying OpenGL with the eventual goal of entering the gaming industry. Though his goal of professionally developing games didn't come to fruition, he continued deep diving into frameworks such as MonoGame, Vulkan, and DirectX as an important part of his free time. When not programming, he enjoys writing music and is working on his DSc in Cybersecurity, focusing on applying Machine Learning to security threats.

Louis Salin has been a developer for more than 15 years in a wide variety of fields, developing on Windows in the early days in C, C++, and eventually C# before working as a developer on Linux-based web applications using different scripting languages, such as Ruby or Python. His early love for coding comes from all the time he spent as a kid copying video games written in Basic from books borrowed from the library. He wrote his first game in high school and took many classes in computer graphics.

作者簡介(中文翻譯)

Jarred Capellman已經從事專業軟體開發工作超過13年,目前在德州奧斯汀的SparkCognition擔任工程總監。他九歲時開始製作QBasic的文字遊戲。幾年後,他學習了C++,並學習了OpenGL,最終目標是進入遊戲行業。儘管他的專業遊戲開發目標沒有實現,但他繼續深入研究MonoGame、Vulkan和DirectX等框架,這成為他空閒時間的重要部分。在不寫程式時,他喜歡寫音樂,並正在攻讀DSc的網路安全學位,專注於將機器學習應用於安全威脅。

Louis Salin在各種領域擔任開發人員超過15年,早期在Windows上使用C、C++,最終轉向使用C#開發Linux網路應用程式,並使用Ruby或Python等不同的腳本語言。他對編程的早期熱愛來自於他在圖書館借來的書中抄寫Basic編寫的電子遊戲。他在高中時寫下了他的第一個遊戲,並參加了許多計算機圖形學課程。