Generative AI for Game Development: Crafting Narrative Worlds with Machines
暫譯: 生成式 AI 在遊戲開發中的應用:與機器共同創造敘事世界
Gupta, Shesh Narayan
- 出版商: Apress
- 出版日期: 2026-04-02
- 售價: $2,440
- 貴賓價: 9.5 折 $2,318
- 語言: 英文
- 頁數: 517
- 裝訂: Quality Paper - also called trade paper
- ISBN: 9798868824388
- ISBN-13: 9798868824388
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相關分類:
遊戲設計 Game-design、GAN 生成對抗網絡
海外代購書籍(需單獨結帳)
商品描述
In the era of Generative AI, creating immersive and adaptive experiences in game development has become more innovative and practical than ever before. This book looks to deepen your expertise in using tools such as GPT, DALL-E, and VADER to design dynamic narratives, procedurally generated content, and create AI-powered gameplay.
Divided into six parts, you will start from building foundational concepts to implementing advanced projects. Early chapters establish a shared understanding of narrative structures, interactive storytelling types, and tools like Twine, Flask and Python. It then progresses to designing branching story frameworks, crafting emotionally adaptive narratives, and creating AI-driven characters with dynamic dialogue and behavioral depth. Further chapters focus on procedural generation for world building, showing how to leverage AI for dynamic environments, levels, and storytelling events. A dedicated section dives into C# and Unity, providing hands-on projects such as integrating AI for real-time narrative adaptation, dynamic NPC behavior, and procedural asset generation in Unity.
This book equips you with knowledge to master Generative AI tools and techniques for creating sophisticated, interactive games. Whether you're looking to enhance your current workflows or explore new creative frontiers, this book guides you to building engaging, adaptive, and innovative experiences that blend AI technology with human creativity.
What You Will Learn
- Master designing dynamic narratives and characters with Generative AI
- Learn to integrate AI into game development with C# and Unity
- Find out how to leverage AI for procedural world building
Who Is This Book For
This book is designed for intermediate-level developers, writers, and game designers who already have foundational knowledge in storytelling, programming, and/or game design and are looking to expand their skills with Generative AI technologies.
商品描述(中文翻譯)
在生成式人工智慧的時代,創造沉浸式和自適應的遊戲開發體驗變得比以往任何時候都更具創新性和實用性。本書旨在加深您使用 GPT、DALL-E 和 VADER 等工具的專業知識,以設計動態敘事、程序生成內容,並創造 AI 驅動的遊戲玩法。
本書分為六個部分,您將從建立基礎概念開始,逐步實施進階專案。早期章節建立對敘事結構、互動敘事類型以及 Twine、Flask 和 Python 等工具的共同理解。接著進展到設計分支故事框架、創作情感自適應的敘事,以及創建具有動態對話和行為深度的 AI 驅動角色。後續章節專注於世界建構的程序生成,展示如何利用 AI 創造動態環境、關卡和敘事事件。一個專門的部分深入探討 C# 和 Unity,提供實作專案,例如在 Unity 中整合 AI 以實現即時敘事適應、動態 NPC 行為和程序資產生成。
本書使您具備掌握生成式人工智慧工具和技術的知識,以創造複雜的互動遊戲。無論您是希望提升當前的工作流程,還是探索新的創意領域,本書都將指導您構建引人入勝、自適應和創新的體驗,將 AI 技術與人類創造力相結合。
您將學到的內容:
- 精通使用生成式人工智慧設計動態敘事和角色
- 學習如何將 AI 整合到 C# 和 Unity 的遊戲開發中
- 瞭解如何利用 AI 進行程序世界建構
本書適合對象:
本書專為中級開發者、作家和遊戲設計師而設,他們已具備敘事、程式設計和/或遊戲設計的基礎知識,並希望利用生成式人工智慧技術擴展他們的技能。
作者簡介
作者簡介(中文翻譯)
Shesh Narayan Gupta 是一家金融服務組織的高級經理,擁有數據科學碩士學位。他在人工智慧方面有堅實的基礎,並擁有多年以數據驅動的問題解決專業經驗,為技術、創意和敘事的交匯處帶來獨特的視角。他的專業領域涵蓋機器學習、生成式人工智慧(Generative AI)以及人工智慧在金融、行銷和教育等各行各業的實際應用。
作為一位資深的數據科學領導者,Shesh Narayan 因其在數據科學方面的貢獻而被《時代廣場》報導,他一直站在利用人工智慧技術推動現實場景中的創新和效率的最前沿。除了他的企業生涯外,他對敘事、指導和遊戲設計有著深厚的熱情,這使他探索生成式人工智慧如何徹底改變敘事創作、遊戲開發和互動媒體。