Game Design Workshop, 2/e: A Playcentric Approach to Creating Innovative Games
暫譯: 遊戲設計工作坊(第二版):以玩家為中心的創新遊戲創作方法
Tracy Fullerton
- 出版商: Morgan Kaufmann
- 出版日期: 2008-02-08
- 售價: $1,900
- 貴賓價: 9.5 折 $1,805
- 語言: 英文
- 頁數: 496
- 裝訂: Paperback
- ISBN: 0240809742
- ISBN-13: 9780240809748
-
相關分類:
遊戲設計 Game-design
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商品描述
Master the craft of game design so you can create that elusive combination of challenge, competition, and interaction that players seek. This design workshop begins with an examination of the fundamental elements of game design; then puts you to work in prototyping, playtesting and redesigning your own games with exercises that teach essential design skills.
Workshop exercises require no background in programming or artwork, releasing you from the intricacies of electronic game production, so you can develop a working understanding of the essentials of game design.
Features:
* A design methodology used in the USC Interactive Media program, a cutting edge program funded in part of Electronic Arts.
* Hands-on exercises demonstrate key concepts, and the design methodology
* Insights from top industry game designers, including Noah Falstein, American McGee, Peter Molyneux
Workshop exercises require no background in programming or artwork, releasing you from the intricacies of electronic game production, so you can develop a working understanding of the essentials of game design.
Features:
* A design methodology used in the USC Interactive Media program, a cutting edge program funded in part of Electronic Arts.
* Hands-on exercises demonstrate key concepts, and the design methodology
* Insights from top industry game designers, including Noah Falstein, American McGee, Peter Molyneux
商品描述(中文翻譯)
掌握遊戲設計的技藝,以便創造出玩家所追求的挑戰、競爭和互動的難得組合。這個設計工作坊首先檢視遊戲設計的基本元素;然後讓你透過原型製作、遊戲測試和重新設計自己的遊戲來進行實作,並透過練習來學習必要的設計技能。
工作坊的練習不需要任何程式設計或藝術背景,讓你擺脫電子遊戲製作的複雜性,從而發展對遊戲設計基本要素的實際理解。
特色:
* 使用於南加州大學互動媒體計畫的設計方法論,該計畫是由電子藝術部分資助的前沿計畫。
* 實作練習展示關鍵概念和設計方法論
* 來自頂尖業界遊戲設計師的見解,包括 Noah Falstein、American McGee 和 Peter Molyneux
