The Rule Book: The Building Blocks of Games
Stenros, Jaakko, Montola, Markus
- 出版商: MIT
- 出版日期: 2024-03-12
- 售價: $1,580
- 貴賓價: 9.5 折 $1,501
- 語言: 英文
- 頁數: 252
- 裝訂: Quality Paper - also called trade paper
- ISBN: 0262547449
- ISBN-13: 9780262547444
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商品描述
How games are built on the foundations of rules, and how rules--of which there are only five kinds--really work. Board games to sports, digital games to party games, gambling to role-playing games. They all share one thing in common: rules. Indeed, rules are the one and only thing game scholars agree is central to games. But what, in fact, are rules? In The Rule Book, Jaakko Stenros and Markus Montola explore how different kinds of rules work as building blocks of games. Rules are constraints placed on us while we play, carving a limited possibility space for us. They also inject meaning into our play: without rules there is no queen in chess, no ball in Pong, and no hole in one in golf. Stenros and Montola discuss how rules constitute games through five foundational types: the explicit statements listed in the official rules, the private limitations and goals players place on themselves, the social and cultural norms that guide gameplay, the external regulation the surrounding society places on playing, and the material embodiments of rules. Depending on the game, rules can be formal, internal, social, external, or material. By considering the similarities and differences of wildly different games and rules within a shared theoretical framework, The Rule Book renders all games more legible.
商品描述(中文翻譯)
遊戲是建立在規則基礎上的,而這些規則只有五種類型,本書將深入探討這些規則的運作方式。
從桌遊到體育運動,從數位遊戲到派對遊戲,從賭博到角色扮演遊戲,它們都有一個共同點:規則。事實上,遊戲學者們一致認為規則是遊戲的核心。但是,究竟什麼是規則呢?在《規則書》中,Jaakko Stenros和Markus Montola探討了不同類型的規則如何作為遊戲的基石。規則是我們在遊戲中所面臨的限制,為我們開創了有限的可能性空間。它們也賦予我們的遊戲意義:沒有規則,國際象棋中就沒有皇后,乒乓球中就沒有球,高爾夫中就沒有一桿進洞。
Stenros和Montola討論了規則如何通過五種基本類型構成遊戲:官方規則中明確的陳述,玩家自我設定的私人限制和目標,引導遊戲進行的社會和文化規範,周圍社會對遊戲的外部監管,以及規則的物質體現。根據遊戲的不同,規則可以是正式的、內部的、社會的、外部的或物質的。
通過在共同的理論框架下考慮不同遊戲和規則之間的相似性和差異性,《規則書》使所有遊戲更加易讀。
作者簡介
Jaakko Stenros is University Lecturer in Game Studies working at the Centre of Excellence in Game Culture Studies at Tampere University. He has published ten books and over a hundred articles and reports on games and play and heads the international Master's Programme in Game Studies. Markus Montola has published several books on role-playing, pervasive games, and larp, and has worked as a lead designer on mobile games such as Shadow Cities, The Walking Dead: Our World, and most recently Friends & Dragons. He is a cofounder of the mobile game studio Playsome.
作者簡介(中文翻譯)
Jaakko Stenros是坦佩雷大學遊戲研究卓越中心的遊戲研究大學講師。他已經出版了十本書和一百多篇關於遊戲和遊戲的文章和報告,並且負責國際遊戲研究碩士課程。Markus Montola已經出版了幾本關於角色扮演、普及遊戲和larp的書籍,並且在手機遊戲如《Shadow Cities》、《The Walking Dead: Our World》和最近的《Friends & Dragons》中擔任首席設計師。他是手機遊戲工作室Playsome的共同創始人。