Object-Oriented Game Development

Julian Gold

  • 出版商: Addison Wesley
  • 出版日期: 2004-01-15
  • 售價: $1,200
  • 貴賓價: 9.8$1,176
  • 語言: 英文
  • 頁數: 440
  • 裝訂: Paperback
  • ISBN: 032117660X
  • ISBN-13: 9780321176608
  • 相關分類: Object-oriented
  • 立即出貨 (庫存=1)

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商品描述

Games software has its roots in a "cottage" industry, ignoring formal methodologies, instead leaving the programmers to find homespun solutions to the technical problems faced. The picture has now changed: the scale of the problems faced by programmers means that more methodical techniques must be applied to game development to prevent projects spiralling out of control, both in terms of technical complexity and cost. The book addresses how program teams can develop ever more complex entertainment software within the constraints of deadlines, budgets and changing technologies. It establishes a set of best practices tempered with real-world pragmatism, understanding that there is no "one size fits all" solution. No member of the game development team should be working in isolation and the book will be useful to producers, designers and artists as well as the programmers themselves. In addition, the book addresses the needs of the growing number of Game Development courses offered in academia, giving students a much-needed insight into the real world of object-oriented game design. 

商品描述(中文翻譯)

遊戲軟體的起源可以追溯到一個「小作坊」產業,忽略了正式的方法論,而是讓程式設計師自行找到解決技術問題的方法。現在情況已經改變:程式設計師所面臨的問題規模意味著在遊戲開發中必須應用更有方法論的技術,以防止專案在技術複雜性和成本方面失控。本書探討了程式團隊如何在截止日期、預算和不斷變化的技術限制下開發越來越複雜的娛樂軟體。它建立了一套以實際世界實用主義為基礎的最佳實踐,並理解到沒有「一刀切」的解決方案。遊戲開發團隊的任何成員都不應該獨自工作,本書對製作人、設計師、藝術家以及程式設計師本身都很有用。此外,本書還滿足了學術界提供的越來越多的遊戲開發課程的需求,為學生提供了對面向物件的遊戲設計的現實世界洞察。