Object-Oriented Game Development
暫譯: 物件導向遊戲開發

Julian Gold

  • 出版商: Addison Wesley
  • 出版日期: 2004-01-15
  • 售價: $1,200
  • 貴賓價: 9.8$1,176
  • 語言: 英文
  • 頁數: 440
  • 裝訂: Paperback
  • ISBN: 032117660X
  • ISBN-13: 9780321176608
  • 相關分類: Object-oriented
  • 立即出貨 (庫存=1)

買這商品的人也買了...

相關主題

商品描述

Games software has its roots in a "cottage" industry, ignoring formal methodologies, instead leaving the programmers to find homespun solutions to the technical problems faced. The picture has now changed: the scale of the problems faced by programmers means that more methodical techniques must be applied to game development to prevent projects spiralling out of control, both in terms of technical complexity and cost. The book addresses how program teams can develop ever more complex entertainment software within the constraints of deadlines, budgets and changing technologies. It establishes a set of best practices tempered with real-world pragmatism, understanding that there is no "one size fits all" solution. No member of the game development team should be working in isolation and the book will be useful to producers, designers and artists as well as the programmers themselves. In addition, the book addresses the needs of the growing number of Game Development courses offered in academia, giving students a much-needed insight into the real world of object-oriented game design. 

商品描述(中文翻譯)

遊戲軟體起源於一個「小作坊」產業,忽視正式的方法論,讓程式設計師自行尋找自製的解決方案來應對技術問題。然而,現在的情況已經改變:程式設計師面臨的問題規模意味著必須採用更有條理的技術來進行遊戲開發,以防止專案在技術複雜性和成本方面失控。本書探討了程式團隊如何在截止日期、預算和不斷變化的技術限制下,開發越來越複雜的娛樂軟體。它建立了一套最佳實踐,並結合現實世界的務實觀點,理解沒有「一刀切」的解決方案。遊戲開發團隊的任何成員都不應該孤立工作,本書對製作人、設計師和藝術家以及程式設計師本身都將是有用的。此外,本書還針對學術界日益增長的遊戲開發課程需求,為學生提供了對物件導向遊戲設計真實世界的寶貴見解。