Getting Started with Unity
Patrick Felicia
- 出版商: Packt Publishing
- 出版日期: 2013-07-26
- 售價: $1,500
- 貴賓價: 9.5 折 $1,425
- 語言: 英文
- 頁數: 170
- 裝訂: Paperback
- ISBN: 1849695849
- ISBN-13: 9781849695848
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相關分類:
遊戲引擎 Game-engine
海外代購書籍(需單獨結帳)
相關主題
商品描述
Learn how to use Unity by creating your very own "Outbreak" survival game while developing your essential skills
Overview
- Use basic AI techniques to bring your game to life
- Learn how to use Mecanim; create states and manage them through scripting
- Use scripting to manage the graphical interface, collisions, animations, persistent data, or transitions between scenes
In Detail
Unity is a game development engine which is fully integrated with a complete set of intuitive tools and rapid workflows used to create interactive 3D content. Unity is best used for making great games that can deploy to numerous platforms.
"Getting Started with Unity" guides you progressively through the necessary steps to create a survival game using Unity3D’s built-in objects and components, JavaScript, animations with Mecanim, and some basic AI.
In this book, you will be introduced to a wide range of the core features used for games developed with Unity3D, including the user interface and much more. Furthermore, you will also learn about essential aspects like transformations, scripting, navigation, and built-in controllers.
Beginning with an introduction to the user interface, you will learn the necessary skills required to create a survival video game. Each section is a stepping-stone toward the completion of the final game. By the end of the book, you will have created an indoor level with enemies, AI, weapons, objects to collect, and all the logic to control the game.
What you will learn from this book
- Understand the different layouts, windows, and shortcuts, and navigate through scenes
- Use, combine, and transform built-in objects and components including textures, water, GUI elements, controllers, lights, particles, and shapes
- Understand different types of colliders, individualize objects with tags, apply colliders, and manage collisions through scripting
- Learn how to create scripts, understand and use the default functions, and employ the console for debugging purposes
- Access and modify game objects’ properties through scripting
- Create functions, pass and access variables, and call functions between scripts
- Implement basic AI for path-finding or user detection
- Load scenes, navigate through scenes, and create persistent objects across scenes
Approach
Getting Started with Unity is written in an easy-to-follow tutorial format.
Who this book is written for
"Getting Started with Unity" is for 3D game developers who would like to learn how to use Unity3D and become familiar with its core features. This book is also suitable for intermediate users who would like to improve their skills. No prior knowledge of Unity3D is required.
商品描述(中文翻譯)
學習如何使用 Unity,透過創建您自己的「Outbreak」生存遊戲來發展您的基本技能。
概述
- 使用基本的 AI 技術讓您的遊戲更具生命力
- 學習如何使用 Mecanim;創建狀態並通過腳本管理它們
- 使用腳本來管理圖形介面、碰撞、動畫、持久數據或場景之間的轉換
詳細內容
Unity 是一個遊戲開發引擎,完全整合了一整套直觀的工具和快速工作流程,用於創建互動式 3D 內容。Unity 最適合用來製作可以部署到多個平台的優秀遊戲。
《Unity 入門》將逐步引導您完成使用 Unity3D 的內建物件和元件、JavaScript、Mecanim 動畫以及一些基本 AI 來創建生存遊戲所需的步驟。
在本書中,您將接觸到 Unity3D 開發遊戲所使用的各種核心功能,包括用戶介面等。此外,您還將學習到變換、腳本、導航和內建控制器等基本方面。
從用戶介面的介紹開始,您將學習創建生存視頻遊戲所需的技能。每個部分都是完成最終遊戲的基石。到本書結束時,您將創建一個包含敵人、AI、武器、可收集物品以及控制遊戲邏輯的室內關卡。
您將從本書中學到的內容
- 理解不同的佈局、視窗和快捷鍵,並在場景中導航
- 使用、組合和轉換內建物件和元件,包括紋理、水、GUI 元素、控制器、燈光、粒子和形狀
- 理解不同類型的碰撞器,使用標籤個別化物件,應用碰撞器,並通過腳本管理碰撞
- 學習如何創建腳本,理解並使用預設函數,並利用控制台進行除錯
- 通過腳本訪問和修改遊戲物件的屬性
- 創建函數、傳遞和訪問變數,並在腳本之間調用函數
- 實現基本的 AI 以進行路徑尋找或用戶檢測
- 加載場景、在場景中導航,並在場景之間創建持久物件
方法
《Unity 入門》以易於跟隨的教程格式編寫。
本書的讀者對象
《Unity 入門》適合希望學習如何使用 Unity3D 並熟悉其核心功能的 3D 遊戲開發者。本書也適合希望提升技能的中級用戶。不需要具備 Unity3D 的先前知識。