CryENGINE Game Programming with C++, C#, and Lua
暫譯: 使用 C++、C# 和 Lua 的 CryENGINE 遊戲程式設計
Filip Lundgren, Ruan Pearce-Authers
- 出版商: Packt Publishing
- 出版日期: 2013-11-22
- 售價: $2,000
- 貴賓價: 9.5 折 $1,900
- 語言: 英文
- 頁數: 276
- 裝訂: Paperback
- ISBN: 1849695903
- ISBN-13: 9781849695909
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相關分類:
C#、C++ 程式語言
海外代購書籍(需單獨結帳)
相關主題
商品描述
For developers wanting to create 3D games, CryENGINE offers the intuitive route to success and this book is the complete guide to using it. Learn to use sophisticated tools and build super-real, super-addictive games.
Overview
- Dive into the various CryENGINE subsystems to quickly learn how to master the engine
- Create your very own game using C++, C#, or Lua in CryENGINE
- Understand the structure and design of the engine
In Detail
CryENGINE is a complete 3D game development solution that can run on multiple platforms. It is orientated around giving intuitive tools to the developer. A variety of interactive video games can be created using CryENGINE. CryENGINE is one of the most beginner-friendly engines out there to learn. If you are interested in diving into the various systems and understanding their workings in a way that is easily understood, then this book is for you.
This book provides you with the knowledge to tame the powerful but hard-to-master CryENGINE. CryENGINE Game Programming with C++, C#, and Lua dives into the various systems and explains their workings in a way that can be easily understood by developers of all levels. It provides knowledge on the engine along with step-by-step exercises and detailed information on the backend implementation of the subsystems, giving you an excellent foundation to build upon when developing your own CryENGINE games.
Written by developers with years of CryENGINE experience, this book breaks down the common confusion that encompasses the CryENGINE engine code, guiding you through a series of chapters aimed towards giving you the ability to create your own games in a rapid yet productive fashion. You will learn everything you need to know in order to create your own CryENGINE-powered games as well as detailed information on how to use the engine to your advantage. By teaching systems such as audio, particle effects, rendering, AI, networking, and more, we'll be exposing the most inner parts of CryENGINE that commonly confuse programmers. If you want to quickly gain the knowledge required to create your own CryENGINE game title, then this book is for you.
What you will learn from this book
- Make and modify Flowgraph nodes to give your visual scripting a clear advantage
- Utilize custom entities, from simple physicalized objects to complex weather simulation managers
- Control the flow of the game in real-time by creating game rules and modes
- Create custom actors, in order to create unique elements controllable by human players
- Use the Artificial Intelligence system to your advantage with custom AI units
- Design custom User Interfaces to give your player a way to navigate the game's menus and HUDs
- Implement multiplayer and networking elements for your game, allowing several players to share the experience with each other
- Master game physics and how to create your own physicalized objects that can interact with the game world
- Understand the process of using and manipulating the CryENGINE renderer to your advantage, including custom shader authoring
- Bring your game to life by introducing effects such as particles and sound
- Debug and profile your game code to get the most out of the computers running your game
- Implement stock GameDll systems such as vehicles and weapons
商品描述(中文翻譯)
對於想要創建 3D 遊戲的開發者來說,CryENGINE 提供了一條直觀的成功之路,而這本書是使用它的完整指南。學習使用複雜的工具,構建超真實、超上癮的遊戲。
概述
- 深入了解各種 CryENGINE 子系統,快速學會如何掌握這個引擎
- 使用 C++、C# 或 Lua 在 CryENGINE 中創建您自己的遊戲
- 理解引擎的結構和設計
詳細內容
CryENGINE 是一個完整的 3D 遊戲開發解決方案,可以在多個平台上運行。它旨在為開發者提供直觀的工具。使用 CryENGINE 可以創建各種互動視頻遊戲。CryENGINE 是最適合初學者學習的引擎之一。如果您有興趣深入了解各種系統並以易於理解的方式理解它們的運作,那麼這本書就是為您而寫的。
這本書為您提供了馴服強大但難以掌握的 CryENGINE 的知識。《CryENGINE 遊戲編程:C++、C# 和 Lua》深入探討各種系統,並以開發者各個級別都能輕易理解的方式解釋它們的運作。它提供了有關引擎的知識,並附有逐步練習和有關子系統後端實現的詳細信息,為您在開發自己的 CryENGINE 遊戲時打下良好的基礎。
這本書由擁有多年 CryENGINE 經驗的開發者撰寫,解釋了 CryENGINE 引擎代碼中常見的混淆,指導您通過一系列章節,旨在讓您能夠快速而高效地創建自己的遊戲。您將學到創建自己的 CryENGINE 遊戲所需的所有知識,以及如何利用引擎的詳細信息。通過教授音頻、粒子效果、渲染、人工智慧、網絡等系統,我們將揭示 CryENGINE 中常常讓程序員困惑的最內部部分。如果您想快速獲得創建自己的 CryENGINE 遊戲標題所需的知識,那麼這本書就是為您而寫的。
您將從這本書中學到的內容
- 創建和修改 Flowgraph 節點,為您的視覺腳本提供明顯的優勢
- 利用自定義實體,從簡單的物理化物體到複雜的天氣模擬管理器
- 通過創建遊戲規則和模式,實時控制遊戲的進程
- 創建自定義角色,以便創建可由人類玩家控制的獨特元素
- 利用自定義 AI 單元,充分發揮人工智慧系統的優勢
- 設計自定義用戶界面,為玩家提供導航遊戲菜單和 HUD 的方式
- 為您的遊戲實現多人遊戲和網絡元素,讓多位玩家能夠共享體驗
- 精通遊戲物理學,並學會如何創建可以與遊戲世界互動的物理化物體
- 理解如何利用 CryENGINE 渲染器的過程,包括自定義著色器的創作
- 通過引入粒子和聲音等效果,讓您的遊戲栩栩如生
- 調試和分析您的遊戲代碼,以充分發揮運行您遊戲的計算機的性能
- 實現現成的 GameDll 系統,如車輛和武器