Hci International 2025 - Late Breaking Papers: 27th International Conference on Human-Computer Interaction, Hcii 2025, Gothenburg, Sweden, June 22-27,
暫譯: HCI 國際會議 2025 - 最新研究論文:第 27 屆人機互動國際會議 (HCII 2025),瑞典哥德堡,6 月 22-27 日

Stephanidis, Constantine, Antona, Margherita, Ntoa, Stavroula

  • 出版商: Springer
  • 出版日期: 2026-01-03
  • 售價: $5,010
  • 貴賓價: 9.5$4,760
  • 語言: 英文
  • 頁數: 300
  • 裝訂: Quality Paper - also called trade paper
  • ISBN: 3032127750
  • ISBN-13: 9783032127754
  • 相關分類: 交互設計 Interaction-design
  • 海外代購書籍(需單獨結帳)

相關主題

商品描述

The three-volume set CCIS 2771-2773 constitutes the proceedings of the 27th International Conference on Human-Computer Interaction, HCII 2025, held in Gothenburg, Sweden, during June 22-27, 2025.

A total of 7972 individuals from academia, research institutes, industry, and government agencies from 92 countries submitted contributions. 1430 papers and 355 posters (as short research papers) were included in the volumes of the proceedings published just before the start of the conference. Additionally, 439 papers and 104 posters were included in the volumes of the proceedings published after the conference, as "Late Breaking Work".

The papers were organized in topical sections as follows:

Part I: Games, Learning, and Location-Based Technologies; Digital Innovation in Cultural Heritage; Health, Wellbeing, and Assistive Technologies

Part II: Smart Mobility and Transportation; AI-Powered and Decision Support Systems; Innovations for Healthcare and Inclusive Design; Human-Centered Interaction Design and Experience

Part II: Artificial Intelligence for Creativity, Education, and Design; Security, Privacy, and Social Impact; Advances in Immersive and Multimodal Interaction

商品描述(中文翻譯)

三卷本的 CCIS 2771-2773 是第27屆人機互動國際會議(HCII 2025)的會議論文集,該會議於2025年6月22日至27日在瑞典哥德堡舉行。

來自92個國家的7972位來自學術界、研究機構、產業和政府機構的個人提交了貢獻。會議開始前出版的論文集中包含了1430篇論文和355篇海報(作為短期研究論文)。此外,會後出版的論文集中還包含了439篇論文和104篇海報,這些被稱為「最新研究成果」。

論文按主題分為以下幾個部分:
第一部分:遊戲、學習和基於位置的技術;文化遺產中的數位創新;健康、福祉和輔助技術

第二部分:智慧移動與交通;人工智慧驅動的決策支持系統;醫療保健和包容性設計的創新;以人為中心的互動設計和體驗

第三部分:創意、教育和設計的人工智慧;安全、隱私和社會影響;沉浸式和多模態互動的進展

類似商品