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《軟件開發的藝術(英文版)》論述瞭如何運用常見的設計原理來簡化軟件開發,以創建CRM(客戶關係管理)軟件系統為範例,
詳細闡述了metadata—driVen(元數據驅動)過程的設計理念和步驟。《軟件開發的藝術(英文版)》共分為七章:
第一章為導論,
第二章為原理,
第三章到第六章分別闡述了軟件開發的四個階段(即需求、分析、設計和構造階段),
第七章為結論。
全書圖文並茂,敘述清晰,實例豐富,是一部來自於作者大量經驗的總結性論著。
商品描述(中文翻譯)
《軟件開發的藝術(英文版)》論述了如何運用常見的設計原理來簡化軟件開發,以創建CRM(客戶關係管理)軟件系統為範例,詳細闡述了metadata—driven(元數據驅動)過程的設計理念和步驟。《軟件開發的藝術(英文版)》共分為七章:第一章為導論,第二章為原理,第三章到第六章分別闡述了軟件開發的四個階段(即需求、分析、設計和構造階段),第七章為結論。全書圖文並茂,敘述清晰,實例豐富,是一部來自於作者大量經驗的總結性論著。
目錄大綱
目錄
Preface
Acknowledgements
1 Introduction
1.1 History of Computing
1.1.1 Information Theory
1.1.2 Turing Machine
1.1.3 Von Neumann Machine
1.2 Software Development
1.2.1 Complexity
1.2.2 Is Software Development Science or Art, Engineering or Craft?
1.2.3 The Search for Silver Bullet
1.2.4 The Art of War
1.2.5 Build or Buy?
1.2.6 The Art of Software Development
1.3 Case Study: SimpleCRM Application
2 Principles
2.1 KISS Principle
2.1.1 Partition
2.1.2 Abstraction
2.1.3 Generalization
2.2 Knowledge Factory
2.2.1 Data, Information and Knowledge
2.2.2 Knowledge Factory
2.3 Prototype
2.3.1 User Interface Prototyping
2.3.2 Application Prototyping
2.3.3 Data Prototyping
2.4 Technology, Process and People
2.4.1 Technology
2.4.2 Process
2.4. 3 People
2.5 Summary
3 Requirements
3.1 Requirements Elicitation
3.1.1 Joint Application Development (JAD)
3.1.2 Other Elicitation Techniques
3.2 Requirements Definition
3.2.1 Use Case
3.2.2 Business Rule
3.2.3 User's Role and Permission
3.3 Requirements Validation
4 Analyses
4.1 Functional Specification
4.2 Non-Functional Specification
4.3 Security Access Control
4.3.1 Authentication
4.3.2 Authorization
5 Design
5.1 High-Level Design (Architectural)
5.2 Design Process
5.3 Low-Level Design (Detailed)
5.3.1 UI Design
5.3.2 Data Access Design
5. 3.3 Domain Design
6 Construction
6.1 User Interface
6.2 Data Access
6.2.1 Object-Relational Mapping
6.2.2 Distributed Transaction Service
6.3 Domain
7 Conclusion
7.1 Books
7.2 Pet Projects
7 .3 Future
7.3.1 Intentional Software
7.3.2 Transparent Computing
7.3.3 Can the end users write software themselves?
Glossary
References
Index
目錄大綱(中文翻譯)
目錄
Preface
Acknowledgements
1 Introduction
1.1 History of Computing
1.1.1 Information Theory
1.1.2 Turing Machine
1.1.3 Von Neumann Machine
1.2 Software Development
1.2.1 Complexity
1.2.2 Is Software Development Science or Art, Engineering or Craft?
1.2.3 The Search for Silver Bullet
1.2.4 The Art of War
1.2.5 Build or Buy?
1.2.6 The Art of Software Development
1.3 Case Study: SimpleCRM Application
2 Principles
2.1 KISS Principle
2.1.1 Partition
2.1.2 Abstraction
2.1.3 Generalization
2.2 Knowledge Factory
2.2.1 Data, Information and Knowledge
2.2.2 Knowledge Factory
2.3 Prototype
2.3.1 User Interface Prototyping
2.3.2 Application Prototyping
2.3.3 Data Prototyping
2.4 Technology, Process and People
2.4.1 Technology
2.4.2 Process
2.4. 3 People
2.5 Summary
3 Requirements
3.1 Requirements Elicitation
3.1.1 Joint Application Development (JAD)
3.1.2 Other Elicitation Techniques
3.2 Requirements Definition
3.2.1 Use Case
3.2.2 Business Rule
3.2.3 User's Role and Permission
3.3 Requirements Validation
4 Analyses
4.1 Functional Specification
4.2 Non-Functional Specification
4.3 Security Access Control
4.3.1 Authentication
4.3.2 Authorization
5 Design
5.1 High-Level Design (Architectural)
5.2 Design Process
5.3 Low-Level Design (Detailed)
5.3.1 UI Design
5.3.2 Data Access Design
5. 3.3 Domain Design
6 Construction
6.1 User Interface
6.2 Data Access
6.2.1 Object-Relational Mapping
6.2.2 Distributed Transaction Service
6.3 Domain
7 Conclusion
7.1 Books
7.2 Pet Projects
7 .3 Future
7.3.1 Intentional Software
7.3.2 Transparent Computing
7.3.3 Can the end users write software themselves?
Glossary
References
Index