Physically Based Rendering : From Theory To Implementation, 2/e (Hardcover)

Matt Pharr, Greg Humphreys

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商品描述

Description

Physically Based Rendering, 2nd Edition describes both the mathematical theory behind a modern photorealistic rendering system as well as its practical implementation. A method - known as 'literate programming'- combines human-readable documentation and source code into a single reference that is specifically designed to aid comprehension. The result is a stunning achievement in graphics education. Through the ideas and software in this book, you will learn to design and employ a full-featured rendering system for creating stunning imagery.


 

New sections on subsurface scattering, Metropolis light transport, precomputed light transport, multispectral rendering, and much more.

Includes a companion site complete with source code for the rendering system described in the book, with support for Windows, OS X, and Linux. Please visit, www.pbrt.org.

 

Code and text are tightly woven together through a unique indexing feature that lists each function, variable, and method on the page that they are first described.

商品描述(中文翻譯)

《基於物理的渲染,第二版》描述了現代逼真渲染系統背後的數學理論以及其實際實現。一種稱為“文學編程”的方法將可讀性強的文檔和源代碼結合成一個單一的參考資料,旨在幫助理解。這是圖形教育的一個驚人成就。通過本書中的思想和軟件,您將學習設計和使用一個功能齊全的渲染系統來創建令人驚嘆的圖像。

新增了有關次表面散射、Metropolis光傳輸、預計算光傳輸、多光譜渲染等內容的新章節。

附帶網站提供了本書中描述的渲染系統的源代碼,支持Windows、OS X和Linux。請訪問www.pbrt.org。

代碼和文本通過一個獨特的索引功能緊密結合在一起,列出了每個函數、變量和方法首次描述的頁面。