Game Physics Engine Development: How to Build a Robust Commercial-Grade Physics Engine for your Game

Ian Millington

  • 出版商: Morgan Kaufmann
  • 出版日期: 2010-07-23
  • 售價: $2,630
  • 貴賓價: 9.5$2,499
  • 語言: 英文
  • 頁數: 552
  • 裝訂: Paperback
  • ISBN: 0123819768
  • ISBN-13: 9780123819765
  • 相關分類: 物理學 Physics
  • 海外代購書籍(需單獨結帳)

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商品描述

Physics is really important to game programmers who need to know how to add physical realism to their games. They need to take into account the laws of physics when creating a simulation or game engine, particularly in 3D computer graphics, for the purpose of making the effects appear more real to the observer or player.The game engine needs to recognize the physical properties of objects that artists create, and combine them with realistic motion.

The physics ENGINE is a computer program that you work into your game that simulates Newtonian physics and predict effects under different conditions. In video games, the physics engine uses real-time physics to improve realism.

This is the only book in its category to take readers through the process of building a complete game-ready physics engine from scratch. The Cyclone game engine featured in the book was written specifically for this book and has been utilized in iPhone application development and Adobe Flash projects.  There is a good deal of master-class level information available, but almost nothing in any format that teaches the basics in a practical way. The second edition includes NEW and/or revised material on collision detection, 2D physics, casual game physics for Flash games, more references, a glossary, and end-of-chapter exercises. The companion website will include the full source code of the Cyclone physics engine, along with example applications that show the physics system in operation. 

商品描述(中文翻譯)

物理學對於遊戲程式設計師來說非常重要,他們需要知道如何將物理現實感添加到遊戲中。在創建模擬或遊戲引擎時,特別是在3D電腦圖形中,他們需要考慮物理定律,以使效果對觀察者或玩家更加真實。遊戲引擎需要識別藝術家創建的物體的物理特性,並將其與真實的運動結合起來。

物理引擎是一個計算機程序,可以模擬牛頓物理學並預測不同條件下的效果。在視頻遊戲中,物理引擎使用實時物理學來提高真實感。

這是該類型中唯一一本從頭開始建立完整遊戲就緒的物理引擎的書籍。書中介紹的Cyclone遊戲引擎是專門為本書編寫的,並已在iPhone應用程序開發和Adobe Flash項目中使用。目前有很多高級信息可供參考,但幾乎沒有以實用方式教授基礎知識的資料。第二版包括有關碰撞檢測、2D物理學、Flash遊戲的休閒遊戲物理學的新材料和/或修訂材料,更多參考資料,詞彙表和章末練習題。附帶網站將提供Cyclone物理引擎的完整源代碼,以及展示物理系統運作的示例應用程序。