Writing Interactive Music for Video Games: A Composer's Guide (Paperback)

Michael Sweet

  • 出版商: Addison Wesley
  • 出版日期: 2014-09-22
  • 售價: $1,990
  • 貴賓價: 9.5$1,891
  • 語言: 英文
  • 頁數: 512
  • 裝訂: Paperback
  • ISBN: 0321961587
  • ISBN-13: 9780321961587
  • 相關分類: 遊戲設計 Game-design
  • 海外代購書籍(需單獨結帳)

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商品描述

“This book is a must read for newcomers and experienced composers wanting to learn more about the art of video game composition.”

—Chuck Doud, Director of Music, Sony Computer Entertainment Worldwide Studios

 

All You Need to Know to Create Great Video Game Music

 

Written by the developer of Berklee School of Music’s pioneering game scoring program, this guide covers everything professional composers and music students need to know about composing interactive music for video games, and contains exclusive tools for interactive scoring—tools that were previously available only at Berklee.

 

Drawing on twenty years of professional experience in the game industry, Michael Sweet helps you master the unique language of music storytelling in games. Next, he walks you through the entire music composition process, from initial conceptualization and creative direction through implementation.

 

Inside, you’ll find dozens of examples that illustrate adaptive compositional techniques, from small downloadable games to multimillion dollar console titles. In addition, this guide covers the business side of video game composition, sharing crucial advice about contracts, pricing, sales, and marketing.

 

Coverage includes

  • Overcoming the unique challenges of writing for games
  • Composing music that can adapt in real time to player actions
  • Developing thematic ideas
  • Using audio middleware to create advanced interactive scores
  • Working effectively with game development teams
  • Understanding the life of a video game composer
  • Managing contracts, rights, estimating, and negotiation
  • Finding work

 

The companion website contains software tools to help you master interactive music concepts explored in this book, with additional resources and links to learn more about scoring for games. See Appendix A for details.

商品描述(中文翻譯)

「這本書是新手和有經驗的作曲家必讀的,想要更深入了解電子遊戲音樂創作藝術的人。」
—Chuck Doud,索尼電腦娛樂全球工作室音樂總監

《創作出優秀電子遊戲音樂所需的一切》
本書由柏克萊音樂學院遊戲配樂課程的開發者撰寫,涵蓋了專業作曲家和音樂學生在為電子遊戲創作互動音樂方面所需的一切知識,並提供了獨家的互動配樂工具,這些工具以前只在柏克萊音樂學院提供。

作者Michael Sweet憑藉在遊戲行業二十年的專業經驗,幫助您掌握遊戲音樂敘事的獨特語言。接下來,他將引導您完成整個音樂創作過程,從最初的概念化和創意指導到實施。

本書中,您將找到數十個例子,展示了從小型可下載遊戲到數百萬美元主機遊戲的適應性作曲技巧。此外,本指南還涵蓋了電子遊戲配樂的商業方面,分享了有關合同、定價、銷售和營銷的關鍵建議。

內容包括:
- 克服為遊戲創作的獨特挑戰
- 創作能夠根據玩家行動實時適應的音樂
- 發展主題思想
- 使用音頻中間件創建高級互動配樂
- 與遊戲開發團隊有效合作
- 了解遊戲作曲家的生活
- 管理合同、權利、估算和談判
- 尋找工作

附帶網站提供軟件工具,幫助您掌握本書中探討的互動音樂概念,並提供其他資源和連結,以深入了解遊戲配樂。詳見附錄A。