Symbian OS C++ for Mobile Phones

Richard Harrison

  • 出版商: Wiley
  • 出版日期: 2003-06-02
  • 售價: $2,080
  • 貴賓價: 9.5$1,976
  • 語言: 英文
  • 頁數: 826
  • 裝訂: Paperback
  • ISBN: 0470856114
  • ISBN-13: 9780470856116
  • 相關分類: C++ 程式語言





Programming Symbian OS is a key skill for mass market phone application development and this book is a must-have resource for any programmer planning to tool up to take advantage of the exciting opportunities offered by advanced mobile technology. Symbian OS C++ for Mobile Phones is based on the experience of Symbian engineers and will help you get to grips with all aspects of application development from basics to fully functioning complex applications.

This book provides you with the ultimate developer guide to Symbian OS C++ programming. The elegant, powerful architecture of Symbian OS is optimized for the mobile environment and for the demands of advanced communication on mobile networks. Whether you are developing applications and services for shipping mobile phones, or involved in pre-market mobile phone development, this book will help you understand the fundamental theory behind developing Symbian OS C++ code for constrained devices.

CD-ROM Includes:

  • demo version of Metroworks tools for Symbian OS
  • UIQ Software Development Kit (SDK)
  • compilers and documentation
Source code is available from

Symbian OS is the advanced, customizable operating system licensed by the worlds leading mobile phone manufacturers. It is designed for the specific requirements of advanced 2G, 2.5G and 3G mobile phones and includes a robust multitasking kernel, integrated telephony support, communications protocols, data management, advanced graphics support, a low level graphical user interface framework and a variety of application engines.

Visit the associated websites at:

Table of Contents

About this Book.


About the Authors.


Getting Started.

System Structure.

C++ and Object Orientation.

A Simple Graphical Application.

Strings and Descriptors.

Error Handling and Cleanup.

Resource Files.

Basic APIs.

Stand-alone Applications.

Dialogs and Concrete Controls.

Graphics for Display.

Graphics for Interaction.

Files, Streams, and Stores.

Finishing Touches.

Device- and Size-independent Graphics.

A Mulituser Application.

Active Objects.

Client-server Framework.

The GSDP Server.

GDP Implementations.

Appendix 1. Example Projects.

Appendix 2. Developer Resources.

Appendix 3. TOGS Guide and Reference.

Appendix 4 Emulator Reference.