GPU Pro 6: Advanced Rendering Techniques (Hardcover)
Wolfgang Engel
- 出版商: A K Peters
- 出版日期: 2015-09-11
- 售價: $4,500
- 貴賓價: 9.5 折 $4,275
- 語言: 英文
- 頁數: 586
- 裝訂: Hardcover
- ISBN: 1482264617
- ISBN-13: 9781482264616
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相關分類:
GPU
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商品描述
The latest edition of this bestselling game development reference offers proven tips and techniques for the real-time rendering of special effects and visualization data that are useful for beginners and seasoned game and graphics programmers alike.
Exploring recent developments in the rapidly evolving field of real-time rendering, GPU Pro6: Advanced Rendering Techniques assembles a high-quality collection of cutting-edge techniques for advanced graphics processing unit (GPU) programming. It incorporates contributions from more than 45 experts who cover the latest developments in graphics programming for games and movies.
The book covers advanced rendering techniques that run on the DirectX or OpenGL runtimes, as well as on any other runtime with any language available. It details the specific challenges involved in creating games across the most common consumer software platforms such as PCs, video consoles, and mobile devices.
The book includes coverage of geometry manipulation; rendering techniques, handheld devices programming, effects in image space, shadows, 3D engine design, graphics-related tools, and environmental effects. It also includes a dedicated section on general purpose GPU programming that covers CUDA, DirectCompute, and OpenCL examples.
In color throughout, GPU Pro6 presents ready-to-use ideas and procedures that can help solve many of your daily graphics programming challenges. Example programs with downloadable source code are also provided on the book’s CRC Press web page.
商品描述(中文翻譯)
這本暢銷遊戲開發參考書的最新版本提供了對於即時渲染特效和可視化數據的實用技巧,適用於初學者和經驗豐富的遊戲和圖形程式設計師。探索即時渲染領域中最新的發展,《GPU Pro 6:高級渲染技術》匯集了一系列高品質的先進圖形處理單元(GPU)編程技術。這本書收錄了來自45多位專家的貢獻,涵蓋了遊戲和電影圖形編程的最新發展。本書涵蓋了在DirectX或OpenGL運行時以及任何其他運行時和語言上運行的高級渲染技術。它詳細介紹了在創建遊戲時面臨的具體挑戰,包括最常見的消費者軟件平台,如個人電腦、視頻遊戲機和移動設備。本書包括了幾何操作、渲染技術、手持設備編程、圖像空間效果、陰影、3D引擎設計、與圖形相關的工具和環境效果等內容。它還包括了一個專門介紹通用GPU編程的部分,其中包括了CUDA、DirectCompute和OpenCL的示例。《GPU Pro 6》全彩印刷,提供了可以解決您日常圖形編程挑戰的即用想法和程序。書中還提供了可下載源代碼的示例程序,可以在該書的CRC Press網頁上獲取。