Practical Video Game Bots: Automating Game Processes using C++, Python, and AutoIt

Ilya Shpigor

  • 出版商: Apress
  • 出版日期: 2018-08-22
  • 售價: $1,300
  • 貴賓價: 9.5$1,235
  • 語言: 英文
  • 頁數: 344
  • 裝訂: Paperback
  • ISBN: 1484237358
  • ISBN-13: 9781484237359
  • 相關分類: C++ 程式語言Python程式語言
  • 立即出貨 (庫存=1)

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商品描述

Develop and use bots in video gaming to automate game processes and see possible ways to avoid this kind of automation. This book explains how bots can be very helpful in games such as multiplayer online games, both for training your character and for automating repetitious game processes in order to start a competition with human opponents much faster.

Some players might use bots for cheating or avoiding game rules to gain an advantage over opponents - a sophisticated form of hacking that includes some elements of artificial intelligence (AI). However, while Practical Video Game Bots considers these topics, it is not a cheater's guide. Rather, this book is an attempt to overcome the information vacuum regarding bot development in video game applications. Through the use of three case study game examples, it covers most methods and technologies that are used by bot developers, and the details of anti-cheating systems.  

This book provides answers and useful advice for topics such as process automation, reverse engineering, and network applications. Modern bot applications use technologies from all these domains. You will also consider the work mechanisms of different kinds of bots and will write simple prototypes.

What You Will Learn

  • Discover bots and apply them to game applications
  • Use clicker bots with OS-level embedding data, output-device capture, and more
  • Develop in-game bots, with process memory analysis and access
  • Work with out-game bots, with network interception and embedding data
  • Deal with input device emulation and OS-level interception data

Who This Book Is For

Those with some prior experience in game development and coding experience in Python, C++, and Windows APIs. 

 

 

 

商品描述(中文翻譯)

在視頻遊戲中開發和使用機器人來自動化遊戲流程,並找到避免這種自動化的可能方法。本書解釋了機器人在多人在線遊戲等遊戲中的幫助,無論是訓練角色還是自動化重複的遊戲流程,以便更快地與人類對手競爭。

一些玩家可能使用機器人作弊或避免遊戲規則,以在對手面前獲得優勢-這是一種包含一些人工智能(AI)元素的複雜形式的黑客行為。然而,《實用視頻遊戲機器人》雖然考慮了這些話題,但並不是一本作弊指南。相反,本書是為了填補關於視頻遊戲機器人開發的信息空白而寫的。通過使用三個案例遊戲示例,它涵蓋了機器人開發者使用的大多數方法和技術,以及反作弊系統的細節。

本書提供了關於流程自動化、逆向工程和網絡應用等主題的答案和有用建議。現代機器人應用程序使用了所有這些領域的技術。您還將考慮不同類型機器人的工作機制,並編寫簡單的原型。

您將學到什麼

- 發現機器人並將其應用於遊戲應用程序
- 使用具有操作系統級嵌入數據、輸出設備捕獲等功能的點擊機器人
- 開發遊戲內機器人,包括進程內存分析和訪問
- 使用網絡攔截和嵌入數據等功能進行遊戲外機器人開發
- 處理輸入設備仿真和操作系統級攔截數據

本書適合對象

具有一些遊戲開發和Python、C++和Windows API編程經驗的人。