Game Modeling Using Low Polygon Techniques
暫譯: 低多邊形技術的遊戲建模

Chad Walker, Eric Walker

  • 出版商: Charles River Media
  • 出版日期: 2001-08-22
  • 售價: $1,750
  • 貴賓價: 9.5$1,663
  • 語言: 英文
  • 頁數: 353
  • 裝訂: Paperback
  • ISBN: 1584500557
  • ISBN-13: 9781584500551
  • 無法訂購

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商品描述

The computer game industry is growing at an incredible rate, and the competition to create real-time games with faster, more realistic effects is fierce. With Game Modeling Using Low Polygon Techniques, beginning artists and modelers can gain the skills needed to be part of this exciting industry.

Using a tutorial-based approach, you’ll learn the necessary instructions, organizational techniques, and 3D applications needed for a working knowledge of low polygon modeling. Designed to benefit anyone interested in making 3D models (whether you’re a talented artist or not) Game Modeling Using Low Polygon Techniques establishes solid foundations and principles for modeling low polygon 3D objects, from the initial sketch phase to final development. Detailed how-to guidelines are included to teach you all about the conceptual phase, U.V. mapping coordinates, texturing, and much more. A wide range of 3D applications (e.g. 3ds max, Lightwave, Maya, C4D XL, etc.) can be used to apply these methods and techniques with little difficulty. By the end of the book you’ll have created a set of game-ready, low polygon characters and models to use in your own game creations. So start up the computer, and get ready to create a whole world of characters that utilize simple techniques and industry proven tips and tricks.

Key Features: - Clear, easy-to-follow steps explain how to conceptualize and sketch models - Detailed tutorials provide hands-on practice with sketching, modeling, and texturing - Ready-to-use models are provided throughout the book - Concise coverage of U.V. mapping and how to properly map models - How-to guidelines explain the details of creating solid texture maps including selecting, photo-graphing, editing and blending pictures to create maps - CD-ROM includes ready-to- use low-polygon models and all the tutorial files

商品描述(中文翻譯)

電腦遊戲產業正在以驚人的速度增長,創造具有更快、更真實效果的即時遊戲的競爭非常激烈。透過《低多邊形技術的遊戲建模》,初學者藝術家和建模師可以獲得進入這個令人興奮的產業所需的技能。

本書採用基於教程的方法,您將學習低多邊形建模所需的指導、組織技術和3D應用程序,以獲得實用的知識。無論您是否是有才華的藝術家,《低多邊形技術的遊戲建模》都旨在為任何對製作3D模型感興趣的人建立堅實的基礎和原則,從最初的草圖階段到最終的開發。書中包含詳細的操作指南,教您有關概念階段、U.V.映射坐標、紋理處理等內容。您可以使用多種3D應用程序(例如3ds max、Lightwave、Maya、C4D XL等)輕鬆應用這些方法和技術。到書的結尾,您將創建一組適合遊戲的低多邊形角色和模型,以用於您自己的遊戲創作。因此,啟動電腦,準備創建一個利用簡單技術和行業驗證的技巧與竅門的角色世界。

主要特點:
- 清晰、易於遵循的步驟解釋如何構思和草擬模型
- 詳細的教程提供手動練習,包括草圖、建模和紋理處理
- 書中提供隨時可用的模型
- 簡明扼要地介紹U.V.映射及如何正確映射模型
- 操作指南解釋創建穩固紋理圖的細節,包括選擇、拍攝、編輯和混合圖片以創建圖像
- CD-ROM包含隨時可用的低多邊形模型和所有教程文件