Mastering Unity 2D Game Development - Second Edition

Ashley Godbold, Simon Jackson

  • 出版商: Packt Publishing
  • 出版日期: 2016-10-21
  • 售價: $1,830
  • 貴賓價: 9.5$1,739
  • 語言: 英文
  • 頁數: 506
  • 裝訂: Paperback
  • ISBN: 1786463458
  • ISBN-13: 9781786463456
  • 相關分類: 遊戲引擎 Game-engine
  • 下單後立即進貨 (約3~4週)

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商品描述

Master everything you need to build a 2D game using Unity 5 by developing a complete RPG game framework!

About This Book

  • Explore the new features of Unity 5 and recognize obsolete code and elements.
  • Develop and build a complete 2D retro RPG with a conversation system, inventory, random map battles, full game menus, and sound.
  • This book demonstrates how to use the new Unity UI system effectively through detailed C# scripts with full explanations.

Who This Book Is For

This book is for anyone looking to get started developing 2D games with Unity 5. If you're already accomplished in Unity 2D and wish to expand or supplement your current Unity knowledge, or are working in 2D in Unity 4 and looking to upgrade Unity 5, this book is for you. A basic understanding of programming logic is needed to begin learning with this book, but intermediate and advanced programming topic are explained thoroughly so that coders of any level can follow along. Previous programming experience in C# is not required.

What You Will Learn

  • Create a 2D game in Unity 5 by developing a complete retro 2D RPG framework.
  • Effectively manipulate and utilize 2D sprites.
  • Create 2D sprite animations and trigger them effectively with code.
  • Write beginning to advanced-level C# code using MonoDevelop.
  • Implement the new UI system effectively and beautifully.
  • Use state machines to trigger events within your game.

In Detail

The Unity engine has revolutionized the gaming industry, by making it easier than ever for indie game developers to create quality games on a budget. Hobbyists and students can use this powerful engine to build 2D and 3D games, to play, distribute, and even sell for free!

This book will help you master the 2D features available in Unity 5, by walking you through the development of a 2D RPG framework. With fully explained and detailed C# scripts, this book will show you how to create and program animations, a NPC conversation system, an inventory system, random RPG map battles, and full game menus. After your core game is complete, you'll learn how to add finishing touches like sound and music, monetization strategies, and splash screens. You ll then be guided through the process of publishing and sharing your game on multiple platforms. After completing this book, you will have the necessary knowledge to develop, build, and deploy 2D games of any genre!

Style and approach

This book takes a step-by-step practical tutorial style approach. The steps are accompanied by examples, and all the intermediate steps will be clearly explained. The focus of this book will obviously be on the advanced topics so that the game looks and performs efficiently.

商品描述(中文翻譯)

掌握使用Unity 5建立2D遊戲所需的一切,通過開發完整的RPG遊戲框架!

關於本書
- 探索Unity 5的新功能,並識別過時的代碼和元素。
- 通過對話系統、庫存、隨機地圖戰鬥、完整的遊戲菜單和聲音,開發並構建完整的2D復古RPG。
- 本書演示了如何通過詳細的C#腳本有效地使用新的Unity UI系統。

適合閱讀對象
本書適合任何希望使用Unity 5開始開發2D遊戲的人。如果您已經熟悉Unity 2D並希望擴展或補充您目前的Unity知識,或者正在Unity 4中使用2D並希望升級到Unity 5,本書適合您。開始學習本書需要基本的編程邏輯理解,但中級和高級編程主題都有詳細的解釋,以便任何程度的編程人員都可以跟隨。不需要先前的C#編程經驗。

學到什麼
- 通過開發完整的復古2D RPG框架,在Unity 5中創建2D遊戲。
- 有效地操作和利用2D精靈。
- 創建2D精靈動畫並使用代碼有效觸發它們。
- 使用MonoDevelop編寫從初級到高級的C#代碼。
- 有效且美觀地實現新的UI系統。
- 使用狀態機在遊戲中觸發事件。

詳細內容
Unity引擎通過讓獨立遊戲開發者更容易以有限的預算創建優質遊戲,徹底改變了遊戲行業。業餘愛好者和學生可以使用這個強大的引擎來建立2D和3D遊戲,免費玩、分發甚至銷售!

本書將通過開發2D RPG框架的過程,幫助您掌握Unity 5中可用的2D功能。通過完全解釋和詳細的C#腳本,本書將向您展示如何創建和編程動畫、NPC對話系統、庫存系統、隨機RPG地圖戰鬥和完整的遊戲菜單。完成核心遊戲後,您將學習如何添加音效和音樂、盈利策略和啟動畫面等最後的修飾。然後,您將被引導完成在多個平台上發布和分享遊戲的過程。完成本書後,您將具備開發、構建和部署任何類型2D遊戲所需的知識!

風格和方法
本書採用逐步實用的教程風格。每個步驟都附有示例,並且所有中間步驟都將得到清晰解釋。本書的重點顯然是高級主題,以使遊戲看起來和運行效率高。