Procedural 3D Modeling Using Geometry Nodes in Blender: Discover the professional usage of geometry nodes and develop a creative approach to a node-based workflow (Paperback)

Lens, Siemen

  • 出版商: Packt Publishing
  • 出版日期: 2023-03-17
  • 售價: $1,780
  • 貴賓價: 9.5$1,691
  • 語言: 英文
  • 頁數: 282
  • 裝訂: Quality Paper - also called trade paper
  • ISBN: 1804612553
  • ISBN-13: 9781804612552
  • 相關分類: 3D建模 3D-modeling
  • 立即出貨 (庫存=1)

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商品描述

An easy-to-follow, illustrated guide to learning the geometry nodes editor and various other facets of geometry nodes through simple exercises that progress to more challenging projects

Key Features

• Develop a creative mathematical thinking of the modeling workflow
• Understand how Blender and geometry nodes store and manage the data that you are handling
• Learn different scatter methods and how to use them

Book Description

For anyone working in the computer graphics industry, understanding how to use Blender's new geometry nodes tools to manipulate and generate 3D geometry in a node-based workflow is an essential skill. In this book, you'll learn how to use the basic and intermediate features of geometry nodes that are a crucial part of your Blender roadmap.

You'll start by understanding the different node inputs and outputs followed by the basic nodes you'll need throughout your geometry nodes projects. The book will show you how the node system works and enable you to put your newfound knowledge to use through exercises that involve modifying curves, meshes, and more. You'll work on a range of interesting projects such as creating a procedural plant, where you'll use nodes to generate the intricate details and variations of a plant in a procedural manner, and a spiderweb generator to refine your skills of cleaning up a node tree. Finally, you'll build a procedural LED panel using geometry nodes to generate the look of an LED panel.

By the end of this book, you'll be able to overcome any geometry node issue confidently and make complicated geometry node trees exactly how you need them.

What you will learn

• Discover the different node inputs and outputs that geometry nodes have to offer
• Get the hang of the flow of the geometry node system
• Understand the common nodes you'll be using along with their functions in the geometry node editor
• Modify basic mesh primitives using the node system inside Blender
• Scatter and modify objects aligned onto a curve
• Become familiar with the more advanced nodes in the geometry nodes system
• Link geometry and material nodes editors using named attributes
• Implement your new-found knowledge of nodes in real-world projects

Who this book is for

If you are a CG Artist or follow modeling careers like that of an environment artist or even a CG generalist in the cinematography industry and you are looking to get into learning a node-based modeling workflow using Geometry Nodes in Blender, this is the perfect book for you. You will need a basic knowledge of the fundamentals of Blender, for example, knowing the specific workflow of material nodes and being able to apply this knowledge to your projects. To get the most out of this book, you should have a basic understanding of Blender's shortcut system and some modeling experience.

商品描述(中文翻譯)

一本易於理解且圖文並茂的指南,教你如何通過簡單的練習從基礎到進階掌握幾何節點編輯器和其他幾何節點的各種功能。

主要特點:
- 培養創造性的數學思維,掌握建模工作流程
- 理解 Blender 和幾何節點如何存儲和管理數據
- 學習不同的散佈方法及其使用方式

書籍描述:
對於從事電腦圖形行業的人來說,掌握如何使用 Blender 的新幾何節點工具在基於節點的工作流程中操作和生成3D幾何圖形是一項必不可少的技能。在本書中,您將學習如何使用幾何節點的基本和中級功能,這是您在 Blender 路線圖中的重要一環。

您將首先了解不同的節點輸入和輸出,然後學習在幾何節點項目中所需的基本節點。本書將向您展示節點系統的工作原理,並通過修改曲線、網格等練習使您能夠將新獲得的知識應用於實際項目中。您將參與一系列有趣的項目,例如創建程序化植物,使用節點以程序化方式生成植物的細節和變化,以及使用節點樹來改進清理技能的蜘蛛網生成器。最後,您將使用幾何節點生成LED面板的外觀。

通過閱讀本書,您將能夠自信地解決任何幾何節點問題,並按照自己的需求製作複雜的幾何節點樹。

您將學到:
- 探索幾何節點提供的不同輸入和輸出
- 熟悉幾何節點系統的流程
- 理解幾何節點編輯器中常用節點及其功能
- 使用 Blender 中的節點系統修改基本網格基元
- 在曲線上散佈和修改對齊的物體
- 熟悉幾何節點系統中更高級的節點
- 使用命名屬性將幾何和材質節點編輯器連接起來
- 在實際項目中應用節點的新知識

適合閱讀對象:
如果您是CG藝術家,或者從事環境藝術家或CG綜合藝術家等建模相關職業,並且希望學習在 Blender 中使用幾何節點的基於節點的建模工作流程,那麼這本書非常適合您。您需要對 Blender 的基礎知識有一定了解,例如了解材質節點的特定工作流程,並能夠將這些知識應用於您的項目中。為了更好地理解本書,您應該對 Blender 的快捷鍵系統有基本的了解,並具有一些建模經驗。

目錄大綱

1. An Introduction to Geometry Nodes
2. Understanding the Functionalities of Basic Nodes
3. Must-Have Add-Ons for Building Node Trees
4. Making Use of Node Primitives
5. Distributing Instances onto a Mesh
6. Working with the Spreadsheet in Blender
7. Creating and Modifying Text in the Geometry Node Editor
8. Editing Curves with Nodes
9. Manipulating a Mesh Using Geometry Nodes
10. Creating a Procedural Plant Generator
11. Creating a Procedural Spiderweb Generator
12. Constructing a Procedural LED Panel
13. Tips and Tricks for the Geometry Node Editor
14. Troubleshooting the Most Common Problems in Geometry Nodes

目錄大綱(中文翻譯)

1. Geometry Nodes 簡介
2. 了解基本節點的功能
3. 建立節點樹必備的附加元件
4. 使用節點原始物件
5. 在網格上分佈實例
6. 在 Blender 中使用試算表
7. 在 Geometry Node 編輯器中創建和修改文字
8. 使用節點編輯曲線
9. 使用 Geometry Nodes 操縱網格
10. 創建程序化植物生成器
11. 創建程序化蜘蛛網生成器
12. 構建程序化 LED 面板
13. Geometry Node 編輯器的技巧和技巧
14. 解決 Geometry Nodes 中最常見的問題