科學可視化——從概念、方法到典型案例
駱岩林,曹軼,張長弓
- 出版商: 電子工業
- 出版日期: 2024-08-01
- 售價: $474
- 貴賓價: 9.5 折 $450
- 語言: 簡體中文
- 頁數: 196
- ISBN: 7121473658
- ISBN-13: 9787121473654
立即出貨 (庫存=1)
買這商品的人也買了...
-
$500$490 -
$294$279 -
$534$507 -
$551OpenCV 4 機器學習算法原理與編程實戰
-
$594$564 -
$250Rhino 7 犀利建模
-
$3473D電腦圖形學基礎
-
$505ANSYS2020 多物理耦合場有限元分析從入門到精通
-
$894$849 -
$250數值方法
-
$393Python 的工程數學應用
-
$779$740 -
$1,128$1,072 -
$550$495 -
$539$512 -
$507神經網絡與深度學習 — 基於 MATLAB 的模擬與實現
-
$352數學物理方法 -- 使用 MATLAB 建模與模擬
-
$709計算機圖形學, 4/e
-
$534$507 -
$658概率與統計:面向計算機專業:原書第3版
-
$474$450 -
$403MATLAB 圖形學基礎
-
$348$331 -
$800$400
相關主題
商品描述
本書旨在強調通過案例學習提高讀者自主學習能力,引導其通過知識點導讀、方法概要、系統介紹與導圖操作等內容,循序漸進地學習科學可視化的相關知識。本書具有以下特色。① 圖文並茂:知識點導讀、方法概要等部分,用大量圖示說明,直觀易懂。② 可操作性強:系統介紹、導圖操作等部分使學習者易於上手實踐和學習。③ 可擴展性強:方便學習者在所提供的案例基礎上增加功能和擴展應用。
目錄大綱
第1 章 腦網絡三維可視化··············································································.1
1.1 知識點導讀······················································································.2
1.1.1 腦分區···················································································.2
1.1.2 腦白質纖維·············································································.3
1.1.3 腦網絡···················································································.4
1.2 方法概要·························································································.6
1.2.1 節點、邊可視化·······································································.6
1.2.2 腦錶面可視化··········································································.8
1.3 系統介紹·························································································.9
1.3.1 系統架構················································································.9
1.3.2 系統功能················································································10
1.3.3 系統配置················································································12
1.4 導圖操作···················································································12
1.4.1 測試數據················································································13
1.4.2 操作步驟················································································14
第2 章 體數據可視化····················································································17
2.1 知識點導讀······················································································19
2.1.1 體數據···················································································19
2.1.2 體數據可視化分類····································································20
2.1.3 分類······················································································23
2.1.4 傳遞函數················································································24
2.1.5 梯度······················································································26
2.1.6 光照效應················································································29
2.1.7 預積分分類·············································································30
2.1.8 體圖示···················································································31
2.1.9 時變體數據集··········································································35
2.2 方法概要·························································································35
2.2.1 光線投射體繪制原理·································································35
2.2.2 光線投射體繪制方法·································································37
2.2.3 GPU 光線投射體繪制·································································43
2.2.4 基於影響因子累加的GPU 光線投射體繪制·····································44
2.2.5 混合繪制················································································45
2.3 系統介紹·························································································46
2.3.1 系統架構················································································46
2.3.2 系統界面················································································48
2.3.3 系統配置················································································51
2.4 導圖操作·························································································52
2.4.1 測試數據················································································52
2.4.2 操作步驟················································································54
第3 章 氣候模擬流場數據可視化·····································································57
3.1 知識點導讀······················································································58
3.1.1 流場數據················································································58
3.1.2 多物理場數據··········································································59
3.1.3 氣候科學數據··········································································60
3.1.4 氣候模擬數據可視化·································································61
3.2 方法概要·························································································66
3.2.1 面向大規模氣候模擬數據集的可視化管線······································66
3.2.2 圖形硬件加速的多物理場可視化方法············································70
3.2.3 基於角分佈信息熵的氣候模擬流場分析·········································73
3.3 應用效果·························································································78
3.3.1 應用數據················································································78
3.3.2 環境配置················································································78
3.3.3 全球氣候模擬的可視化結果························································79
3.3.4 局部天氣預報的可視化結果························································80
3.4 系統介紹·························································································81
3.5 導圖操作·························································································82
3.5.1 測試數據················································································82
3.5.2 會話文件················································································82
3.5.3 操作步驟················································································83
第4 章 腦部張量場數據可視化········································································87
4.1 知識點導讀······················································································88
4.1.1 擴散······················································································88
4.1.2 張量······················································································88
4.1.3 擴散張量成像··········································································89
4.1.4 擴散張量特徵··········································································91
4.2 方法概要·························································································92
4.2.1 顏色編碼法·············································································92
4.2.2 圖元顯示法·············································································94
4.2.3 圖元比較法·············································································97
4.2.4 纖維追蹤算法·······································································.101
4.3 系統介紹······················································································.104
4.3.1 系統架構·············································································.104
4.3.2 項目結構·············································································.105
4.3.3 系統配置·············································································.106
4.4 導圖操作······················································································.106
4.4.1 生成彩色映射圖····································································.106
4.4.2 生成超二次曲面圖·································································.107
第5 章 體數據交互····················································································.109
5.1 知識點導讀···················································································.111
5.1.1 三維交互·············································································.111
5.1.2 手勢交互·············································································.112
5.1.3 6DOF 操作···········································································.114
5.1.4 Focus+Context 交互································································.115
5.1.5 基於體數據的漫游·································································.116
5.1.6 體數據空間八叉樹·································································.117
5.2 方法概要······················································································.118
5.2.1 平面切割·············································································.118
5.2.2 濾鏡···················································································.120
5.2.3 手勢設計·············································································.121
5.2.4 漫游路徑規劃·······································································.123
5.3 系統介紹······················································································.127
5.3.1 系統架構·············································································.127
5.3.2 系統界面·············································································.130
5.3.3 手勢交互設計·······································································.133
5.3.4 二維交互·············································································.134
5.4 導圖操作······················································································.134
5.4.1 測試數據·············································································.135
5.4.2 操作步驟·············································································.135
參考文獻·····························································································.137
附錄·········································································································.142
附錄1.1 OpenGL 可視化編程·································································.142
附錄2.1 三線性插值·············································································.155
附錄2.2 DICOM 標準···········································································.156
附錄2.3 基於CUDA 的可視化編程·························································.157
附錄3.1 VisIt 的使用方法······································································.166
附錄3.2 Linux 下的GPU 顯卡配置方法····················································.168
附錄4.1 安裝Ubuntu22.04 系統······························································.169
附錄4.2 teem 庫配置············································································.171
附錄4.3 搭建DTI 可視化環境································································.171
附錄4.4 teem 庫介紹············································································.173
附錄4.5 teem 命令說明·········································································.174
附錄5.1 Leap Motion 介紹·····································································.178