Creating Weaponry and Accessories in 3D

R. Shamms Mortier, Shamms Mortier

  • 出版商: Morgan Kaufmann
  • 出版日期: 2001-08-29
  • 定價: $1,500
  • 售價: 1.3$199
  • 語言: 英文
  • 頁數: 320
  • 裝訂: Paperback
  • ISBN: 0125082037
  • ISBN-13: 9780125082037
  • 相關分類: 3D建模 3D-modeling
  • 立即出貨(限量)

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商品描述


Order This Book | Authors | Contents | Related Titles

There are plenty of 3D books that teach you how to model a wealth of 3D content, but until now, there hasn't been one devoted to modeling weapons. If you are interested in exploring 3D modeling by building 3D weapons models from primitive to contemporary times, from clubs and axes to futuristic technologies, you should purchase Creating Weaponry and Accessories in 3D. Following the tutorials in this book is a fun way to acquire and strengthen key 3D modeling skills, which is an essential area of expertise for developers working on computer games, film special effects, and Web and CD content.

This book offers not only the technical understanding you need to build effective models, but also a serious historical understanding that will make your representations of weapons past, present, and future more accurate and realistic. The accompanying CD helps you get started, providing over 200 weapons models in 3DS format for use as components and instructional examples.

Features:

  • The only book devoted entirely to modeling 3D weaponry.
  • For games developers and animators, focuses on the principles essential to building realistic, effective, and appealing weaponry.
  • For weapons buffs, presents weapons-design principles in historically and technically accurate terms.
  • Includes eight color plates-original illustrations created by the author.
  • Comes with a CD containing over 200 3D models ready for you to use in your own projects, copyright free.

Authors:

R. Shamms Mortier, Ph.D., is president of Eyeful Tower Communications, a video graphics design and animation house. He is a professional animator whose art has been featured in galleries, on television, and in other venues. His work has been funded by the National Endowment for the Arts, the Vermont Council on the Arts, and the Boston Film/Video Society. Mortier authors a monthly newsletter on computer graphics and animation online for the Graphics Resource Club, and has taught college classes in these areas. Books to his credit include Mastering Pixels: 3-D, Bryce 4, Ray Dream 5 F/X, the Bryce 3D and Poser Handbooks, After Effects 4 in Detail, Freehand 7 Graphics Studio, Dream 5 F/X, Creating 3D Comics, Complex Modeling in 3DS Max, and numerous reviews of graphics and animation software and technologies.

Table of Contents:

Chapter 1 - Tools, Processes, and Applications
Chapter 2 - Archaic and Prehistoric Weaponry Design
Chapter 3 - Ancient Weaponry Design
Chapter 4 - Greek and Roman Weaponry Design
Chapter 5 - In Times of Chivalry
Chapter 6 - The Old West
Chapter 7 - Contemporary Times
Chapter 8 - The Future
Appendix A: Whats on the CD
Appendix B: Software Used for the Models
Appendix C: Reference Materials

Related Titles:

Conquering 3D Graphics
Computer Graphics & Geometric Modeling


商品描述(中文翻譯)





訂購本書
| 作者
| 目錄

| 相關書籍

有很多3D書籍教你如何建模各種3D內容,但直到現在還沒有一本專門介紹建模武器的書籍。如果你有興趣通過從原始到現代、從棍棒和斧頭到未來科技的3D武器建模來探索3D建模,你應該購買《在3D中創建武器和配件》。遵循本書中的教程是獲得和加強關鍵3D建模技能的有趣方式,這是遊戲開發人員、電影特效和網絡和光盤內容開發人員的必備專業領域。


本書不僅提供了構建有效模型所需的技術理解,還提供了嚴謹的歷史理解,使您對過去、現在和未來的武器更加準確和逼真。附帶的CD幫助您入門,提供了200多個3DS格式的武器模型,可用作組件和教學示例。


特點:


  • 唯一一本完全致力於建模3D武器的書籍。

  • 針對遊戲開發人員和動畫師,重點介紹構建逼真、有效和吸引人的武器所必需的原則。

  • 針對武器愛好者,以歷史和技術準確的術語介紹武器設計原則。

  • 包括八張彩色插圖-作者創作的原創插圖。

  • 附帶一張CD,其中包含200多個3D模型,可供您在自己的項目中使用,無版權限制。


作者:


R. Shamms Mortier博士是Eyeful Tower Communications的總裁,該公司是一家視頻圖形設計和動畫公司。他是一位專業的動畫師,他的作品曾在畫廊、電視和其他場合展出。他的作品曾獲得美國國家藝術基金會、佛蒙特州藝術委員會和波士頓電影/視頻協會的資助。Mortier為Graphics Resource Club在線上撰寫有關計算機圖形和動畫的月刊,並在大學教授這些領域的課程。他的著作包括《Mastering Pixels: 3-D》、《Bryce 4》、《Ray Dream 5 F/X》、《Bryce 3D和Poser手冊》、《After Effects 4 in Detail》、《Freehand 7 Graphics Studio》、《Dream 5 F/X》、《Creating 3D Comics》、《Complex Modeling in 3DS Max》以及對圖形和動畫軟件和技術的眾多評論。

目錄:

第1章-工具、流程和應用

第2章-古老和史前武器設計

第3章-古代武器設計

第4章-希臘和羅馬武器設計

第5章-騎士時代

第6章-西部開拓時代

第7章-現代時代

第8章-未來

附錄A:CD內容

附錄B:用於模型的軟件

附錄C:參考資料

相關書籍:



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