Understanding Virtual Reality: Interface, Application, and Design, 2/e (Paperback) (理解虛擬實境:介面、應用與設計(第二版))
William R. Sherman, Alan B. Craig
- 出版商: Morgan Kaufmann
- 出版日期: 2018-11-29
- 售價: $4,160
- 貴賓價: 9.5 折 $3,952
- 語言: 英文
- 頁數: 938
- 裝訂: Paperback
- ISBN: 0128183993
- ISBN-13: 9780128183991
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相關分類:
VR/AR、Computer Graphics
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相關翻譯:
虛擬現實 : 接口、應用與設計, 2/e (Understanding Virtual Reality: Interface, Application, and Design, 2/e) (簡中版)
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商品描述
Understanding Virtual Reality: Interface, Application, and Design, Second Edition, arrives at a time when the technologies behind virtual reality have advanced dramatically in their development and deployment, providing meaningful and productive virtual reality applications. The aim of this book is to help users take advantage of ways they can identify and prepare for the applications of VR in their field, whatever it may be. The included information counters both exaggerated claims for VR, citing dozens of real-world examples.
By approaching VR as a communications medium, the authors have created a resource that will remain relevant even as the underlying technologies evolve. You get a history of VR, along with a good look at systems currently in use. However, the focus remains squarely on the application of VR and the many issues that arise in application design and implementation, including hardware requirements, system integration, interaction techniques and usability.
- Features substantive, illuminating coverage designed for technical or business readers and the classroom
- Examines VR's constituent technologies, drawn from visualization, representation, graphics, human-computer interaction and other fields
- Provides (via a companion website) additional case studies, tutorials, instructional materials and a link to an open-source VR programming system
- Includes updated perception material and new sections on game engines, optical tracking, VR visual interface software and a new glossary with pictures
商品描述(中文翻譯)
《理解虛擬實境:界面、應用和設計,第二版》在虛擬實境技術在其發展和應用方面取得巨大進展的時候出版,提供了有意義且具有生產力的虛擬實境應用。本書的目的是幫助使用者充分利用虛擬實境在各個領域中的應用,並為其做好準備。書中提供了許多真實世界的例子,以對虛擬實境的誇大宣稱進行反駁。
作者將虛擬實境視為一種通訊媒介,創造了一個資源,即使底層技術不斷演進,仍然保持其相關性。書中介紹了虛擬實境的歷史,並詳細介紹了目前正在使用的系統。然而,重點仍然放在虛擬實境的應用上,以及在應用設計和實施中出現的許多問題,包括硬件要求、系統整合、交互技術和可用性。
本書的特點包括:
- 提供了豐富而有啟發性的內容,適合技術或商業讀者以及課堂使用。
- 檢視了虛擬實境的組成技術,包括可視化、表示、圖形、人機交互等領域。
- 通過附帶網站提供了額外的案例研究、教程、教學材料以及連接到開源虛擬實境編程系統的鏈接。
- 包括更新的感知材料,以及關於遊戲引擎、光學追蹤、虛擬實境視覺界面軟件的新章節,還有一個帶有圖片的新詞彙表。