Unreal Engine Virtual Reality Quick Start Guide

Plowman, Jessica

  • 出版商: Packt Publishing
  • 出版日期: 2019-02-28
  • 售價: $1,440
  • 貴賓價: 9.5$1,368
  • 語言: 英文
  • 頁數: 178
  • 裝訂: Quality Paper - also called trade paper
  • ISBN: 1789617405
  • ISBN-13: 9781789617405
  • 相關分類: UnrealVR/AR
  • 海外代購書籍(需單獨結帳)

相關主題

商品描述

Key Features

  • Build VR games from scratch with the power of Unreal Engine 4
  • Learn User Experience design practices to take your VR game to the next level
  • Understand the best practices to creating art for games on HTC Vive, Oculus Rift, and PSVR

Book Description

With the ability to put players directly in the game, virtual reality gives users the chance to experience digital worlds directly. Nevertheless, many designers are unsure where to start when working with this amazing technology.

With this book, you will learn user experience design processes and create immersive gameplay experiences designed for entertainment and player comfort. Using the power of Unreal Engine 4's Blueprint visual scripting language, you will build player interaction and locomotion systems from scratch and use these flexible systems to create a sample game, as well as develop functional 2D and 3D user interfaces for players to interact with. And also learn the best practices for creating game art for virtual reality. Finally, you will learn how to test your application with your target audience and finalize your game for distribution.

By the end of this book, you will have the knowledge to be able to make the leap from traditional game development to creating immersive virtual reality experiences using Unreal Engine 4.

What you will learn

  • Understand how to get started with VR development in Unreal Engine 4
  • Design and create interaction and locomotion systems from scratch
  • Plan and program a sample game for VR
  • Understand how VR affects user experience and user interfaces
  • Discuss what is needed to create optimized art for VR
  • Test your game with users and prepare for distribution

Who this book is for

The audience for this book is intermediate or advanced users of Unreal Engine 4 but who have not begun working with VR technology. These users are familiar with the game engine and have an interest in VR technology. They are just beginning to explore the VR features that the game engine has to offer.

商品描述(中文翻譯)

關鍵特點

- 從零開始使用 Unreal Engine 4 建立 VR 遊戲
- 學習使用者體驗設計實踐,將您的 VR 遊戲提升到新境界
- 了解為 HTC Vive、Oculus Rift 和 PSVR 創作遊戲藝術的最佳實踐

書籍描述

虛擬現實能夠將玩家直接置於遊戲中,讓使用者有機會直接體驗數位世界。然而,許多設計師在使用這項驚人技術時不知從何開始。

在這本書中,您將學習使用者體驗設計流程,並創造為娛樂和玩家舒適度而設計的沉浸式遊戲體驗。利用 Unreal Engine 4 的 Blueprint 視覺腳本語言,您將從零開始建立玩家互動和移動系統,並使用這些靈活的系統創建一個範例遊戲,同時開發功能性 2D 和 3D 使用者介面供玩家互動。此外,您還將學習為虛擬現實創作遊戲藝術的最佳實踐。最後,您將學習如何與目標受眾測試您的應用程式,並為發行最終化您的遊戲。

在本書結束時,您將具備從傳統遊戲開發轉向使用 Unreal Engine 4 創造沉浸式虛擬現實體驗的知識。

您將學到的內容

- 了解如何在 Unreal Engine 4 中開始 VR 開發
- 從零開始設計和創建互動和移動系統
- 計劃和編程一個 VR 範例遊戲
- 了解 VR 如何影響使用者體驗和使用者介面
- 討論創作優化 VR 藝術所需的條件
- 與使用者測試您的遊戲並為發行做準備

本書適合的讀者

本書的讀者是中級或高級的 Unreal Engine 4 使用者,但尚未開始使用 VR 技術。這些使用者熟悉遊戲引擎,並對 VR 技術感興趣。他們剛開始探索遊戲引擎所提供的 VR 功能。

目錄大綱

  1. Introducing VR Technology in Unreal Engine 4
  2. Locomotion, Design, and Starting Our Project
  3. Exploring Riveting Gameplay in Virtual Reality
  4. User Interface and User Experience inside VR
  5. Creating Optimized Game Art for VR in UE4
  6. Finalizing Our VR Game and Next Steps

目錄大綱(中文翻譯)

1. 在 Unreal Engine 4 中介紹 VR 技術
2. 移動方式、設計及啟動我們的專案
3. 探索虛擬現實中的引人入勝的遊戲玩法
4. VR 中的使用者介面與使用者體驗
5. 為 UE4 創建優化的 VR 遊戲藝術
6. 完成我們的 VR 遊戲及後續步驟