Core Techniques and Algorithms in Game Programming
暫譯: 遊戲程式設計中的核心技術與演算法
Daniel Sanchez-Crespo Dalmau
- 出版商: New Riders
- 出版日期: 2003-09-21
- 售價: $2,060
- 貴賓價: 9.5 折 $1,957
- 語言: 英文
- 頁數: 888
- 裝訂: Paperback
- ISBN: 0131020099
- ISBN-13: 9780131020092
-
相關分類:
Algorithms-data-structures
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商品描述
To even try to keep pace with the rapid evolution of game development, you need a strong foundation in core programming techniques-not a hefty volume on one narrow topic or one that devotes itself to API-specific implementations. Finally, there's a guide that delivers! As a professor at the Spanish university that offered that country's first master's degree in video game creation, author Daniel Sanchez-Crespo recognizes that there's a core programming curriculum every game designer should be well versed in-and he's outlined it in these pages! By focusing on time-tested coding techniques-and providing code samples that use C++, and the OpenGL and DirectX APIs-Daniel has produced a guide whose shelf life will extend long beyond the latest industry trend. Code design, data structures, design patterns, AI, scripting engines, 3D pipelines, texture mapping, and more: They're all covered here-in clear, coherent fashion and with a focus on the essentials that will have you referring back to this volume for years to come.
商品描述(中文翻譯)
要跟上遊戲開發的快速演變,您需要在核心程式設計技術上打下堅實的基礎,而不是一本專注於狹窄主題或專門針對特定 API 實作的厚重書籍。終於,有一本指南能夠滿足這個需求!作為西班牙大學的教授,該校提供了該國第一個視頻遊戲創作的碩士學位,作者 Daniel Sanchez-Crespo 認識到每位遊戲設計師都應該熟悉的核心程式設計課程,並在這些頁面中概述了這些內容!通過專注於經得起時間考驗的編碼技術,並提供使用 C++ 以及 OpenGL 和 DirectX API 的程式碼範例,Daniel 創作了一本指南,其使用壽命將超越最新的行業趨勢。程式碼設計、資料結構、設計模式、人工智慧、腳本引擎、3D 流程、紋理映射等等:這些內容都在這裡以清晰、連貫的方式涵蓋,並專注於基本要素,讓您在未來幾年內都能參考這本書。
