Game Graphics Programming (Hardcover)
暫譯: 遊戲圖形程式設計 (精裝版)

Allen Sherrod

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Game Graphics Programming is written as the definitive reference for the high-level graphics techniques and technologies needed for current and next generation video games. Beginning with an overview of game graphics, the book progresses from 2D and 3D through shaders, software rendering, ray tracing, mapping surfaces, reflections and refractions, lighting, global illumination, optimization, shadows, high-dynamic range, and other special effects. There is no current book that teaches the fundamentals of game graphics programming. Graphics programming is very specialized and even more so when you narrow it down to game graphics. This book comes with a software rendering system and ray tracer allowing users to work through the projects and demos in each chapter. All demos for each chapter have Mac, Linux, and Windows versions with the exception those created in DirectX, which is Windows only technology. The technologies covered in this book use OpenGL 2.0, DirectX 10.0

商品描述(中文翻譯)

**描述**

《遊戲圖形程式設計》是針對當前及下一代視頻遊戲所需的高級圖形技術和技術的權威參考書。書中首先概述了遊戲圖形,然後從2D和3D進展到著色器、軟體渲染、光線追蹤、表面映射、反射和折射、照明、全局照明、優化、陰影、高動態範圍及其他特效。目前沒有其他書籍教授遊戲圖形程式設計的基本原理。圖形程式設計非常專業,尤其當你將範圍縮小到遊戲圖形時。本書附帶一個軟體渲染系統和光線追蹤器,使用者可以在每一章中完成項目和示範。每一章的所有示範都有Mac、Linux和Windows版本,除了那些使用DirectX創建的示範,因為DirectX僅限於Windows技術。本書涵蓋的技術使用OpenGL 2.0和DirectX 10.0。