Principles of Interactive Storytelling (Game Design)
Ernest Adams
- 出版商: Addison Wesley
- 出版日期: 2019-01-20
- 售價: $2,340
- 貴賓價: 9.5 折 $2,223
- 語言: 英文
- 頁數: 400
- 裝訂: Paperback
- ISBN: 0134702492
- ISBN-13: 9780134702490
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相關分類:
遊戲設計 Game-design
海外代購書籍(需單獨結帳)
相關主題
商品描述
Features
*Basic theory, the foundation upon which all storytelling is built. You’ll learn how people understand and interpret stories.
*The interactive dimension: how players contribute to the telling, becoming heroes in their own story.
*Tools, techniques, and tradeoffs. There’s no one right way to do interactive storytelling, no one-size-fits all approach. This section gives you the tools to achieve what you want.
*Interactive storytelling in different domains: video games, museums, theme parks, schools, and other places.
*Lots of practical examples and case studies.
*Exercises to let your practice your skills.
*Associated website with example Twine games and example documents for interactive storytelling.
*Ancillaries for prof's on Instructor Resource center: instructor's manual and powerpoint decks.
目錄大綱
Chapter 1: Understanding Stories
Chapter 2: Stories in Games
Chapter 3: Characters and Their Roles
Chapter 4: Scripted Conversations and Dialog Trees
Chapter 5: Predefined Plot Systems
Chapter 6: Emergent Plot Systems
Chapter 7: Multiplayer Interactive Storytelling
Chapter 8: A Look at the Future
Appendix A: Glossary
Appendix B: Sample Design Documents