Refactoring: Improving the Design of Existing Code (Hardcover)

Martin Fowler, Kent Beck, John Brant, William Opdyke, Don Roberts

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Book Description
As the application of object technology-particularly the Java programming language-has become commonplace, a new problem has emerged to confront the software development community. Significant numbers of poorly designed programs have been created by less-experienced developers, resulting in applications that are inefficient and hard to maintain and extend. Increasingly, software system professionals are discovering just how difficult it is to work with these inherited, "non-optimal" applications. For several years, expert-level object programmers have employed a growing collection of techniques to improve the structural integrity and performance of such existing software programs. Referred to as "refactoring," these practices have remained in the domain of experts because no attempt has been made to transcribe the lore into a form that all developers could use. . .until now. In Refactoring: Improving the Design of Existing Software, renowned object technology mentor Martin Fowler breaks new ground, demystifying these master practices and demonstrating how software practitioners can realize the significant benefits of this new process.

With proper training a skilled system designer can take a bad design and rework it into well-designed, robust code. In this book, Martin Fowler shows you where opportunities for refactoring typically can be found, and how to go about reworking a bad design into a good one. Each refactoring step is simple-seemingly too simple to be worth doing. Refactoring may involve moving a field from one class to another, or pulling some code out of a method to turn it into its own method, or even pushing some code up or down a hierarchy. While these individual steps may seem elementary, the cumulative effect of such small changes can radically improve the design. Refactoring is a proven way to prevent software decay.

In addition to discussing the various techniques of refactoring, the author provides a detailed catalog of more than seventy proven refactorings with helpful pointers that teach you when to apply them; step-by-step instructions for applying each refactoring; and an example illustrating how the refactoring works. The illustrative examples are written in Java, but the ideas are applicable to any object-oriented programming language.

Book Info
Demonstrates where opportunities for refactoring typically lie, and how to go about reworking a bad design into a good one using elementary steps. DLC: Software refactoring.


From the Inside Flap

Once upon a time, a consultant made a visit to a development project. The consultant looked at some of the code that had been written; there was a class hierarchy at the center of the system. As he wandered through the hierarchy, the consultant saw that it was rather messy. The higher-level classes made certain assumptions about how the classes would work, assumptions that were embodied in inherited code. That code didn't suit all the subclasses, however, and was overridden quite heavily. If the superclass had been modified a little, then much less overriding would have been necessary. In other places some of the intention of the superclass had not been properly understood, and behavior present in the superclass was duplicated. In yet other places several subclasses did the same thing with code that could clearly be moved up the hierarchy.

The consultant recommended to the project management that the code be looked at and cleaned up, but the project management didn't seem enthusiastic. The code seemed to work and there were considerable schedule pressures. The managers said they would get around to it at some later point.

The consultant had also shown the programmers who had worked on the hierarchy what was going on. The programmers were keen and saw the problem. They knew that it wasn't really their fault; sometimes a new pair of eyes are needed to spot the problem. So the programmers spent a day or two cleaning up the hierarchy. When they were finished, the programmers had removed half the code in the hierarchy without reducing its functionality. They were pleased with the result and found that it became quicker and easier both to add new classes to the hierarchy and to use the classes in the rest of the system.

The project management was not pleased. Schedules were tight and there was a lot of work to do. These two programmers had spent two days doing work that had done nothing to add the many features the system had to deliver in a few months time. The old code had worked just fine. So the design was a bit more "pure" a bit more "clean." The project had to ship code that worked, not code that would please an academic. The consultant suggested that this cleaning up be done on other central parts of the system. Such an activity might halt the project for a week or two. All this activity was devoted to making the code look better, not to making it do anything that it didn't already do.

 

How do you feel about this story? Do you think the consultant was right to suggest further clean up? Or do you follow that old engineering adage, "if it works, don't fix it"?

I must admit to some bias here. I was that consultant. Six months later the project failed, in large part because the code was too complex to debug or to tune to acceptable performance.

The consultant Kent Beck was brought in to restart the project, an exercise that involved rewriting almost the whole system from scratch. He did several things differently, but one of the most important was to insist on continuous cleaning up of the code using refactoring. The success of this project, and role refactoring played in this success, is what inspired me to write this book, so that I could pass on the knowledge that Kent and others have learned in using refactoring to improve the quality of software. What Is Refactoring?

Refactoring is the process of changing a software system in such a way that it does not alter the external behavior of the code yet improves its internal structure. It is a disciplined way to clean up code that minimizes the chances of introducing bugs. In essence when you refactor you are improving the design of the code after it has been written.

 

"Improving the design after it has been written." That's an odd turn of phrase. In our current understanding of software development we believe that we design and then we code. A good design comes first, and the coding comes second. Over time the code will be modified, and the integrity of the system, its structure according to that design, gradually fades. The code slowly sinks from engineering to hacking.

Refactoring is the opposite of this practice. With refactoring you can take a bad design, chaos even, and rework it into well-designed code. Each step is simple, even simplistic. You move a field from one class to another, pull some code out of a method to make into its own method, and push some code up or down a hierarchy. Yet the cumulative effect of these small changes can radically improve the design. It is the exact reverse of the normal notion of software decay.

With refactoring you find the balance of work changes. You find that design, rather than occurring all up front, occurs continuously during development. You learn from building the system how to improve the design. The resulting interaction leads to a program with a design that stays good as development continues. What's in This Book?

This book is a guide to refactoring; it is written for a professional programmer. My aim is to show you how to do refactoring in a controlled and efficient manner. You will learn to refactor in such a way that you don't introduce bugs into the code but instead methodically improve the structure.

 

It's traditional to start books with an introduction. Although I agree with that principle, I don't find it easy to introduce refactoring with a generalized discussion or definitions. So I start with an example. Chapter 1 takes a small program with some common design flaws and refactors it into a more acceptable object-oriented program. Along the way we see both the process of refactoring and the application of several useful refactorings. This is the key chapter to read if you want to understand what refactoring really is about.

In Chapter 2 I cover more of the general principles of refactoring, some definitions, and the reasons for doing refactoring. I outline some of the problems with refactoring. In Chapter 3 Kent Beck helps me describe how to find bad smells in code and how to clean them up with refactorings. Testing plays a very important role in refactoring, so Chapter 4 describes how to build tests into code with a simple open-source Java testing framework.

The heart of the book, the catalog of refactorings, stretches from Chapter 5 through Chapter 12. This is by no means a comprehensive catalog. It is the beginning of such a catalog. It includes the refactorings that I have written down so far in my work in this field. When I want to do something, such as Replace Conditional with Polymorphism (255), the catalog reminds me how to do it in a safe, step-by-step manner. I hope this is the section of the book you'll come back to often.

In this book I describe the fruit of a lot of research done by others. The last chapters are guest chapters by some of these people. Chapter 13 is by Bill Opdyke, who describes the issues he has come across in adopting refactoring in commercial development. Chapter 14 is by Don Roberts and John Brant, who describe the true future of refactoring, automated tools. I've left the final word, Chapter 15, to the master of the art, Kent Beck. Refactoring in Java

For all of this book I use examples in Java. Refactoring can, of course, be done with other languages, and I hope this book will be useful to those working with other languages. However, I felt it would be best to focus this book on Java because it is the language I know best. I have added occasional notes for refactoring in other languages, but I hope other people will build on this foundation with books aimed at specific languages.

To help communicate the ideas best, I have not used particularly complex areas of the Java language. So I've shied away from using inner classes, reflection, threads, and many other of Java's more powerful features. This is because I want to focus on the core refactorings as clearly as I can.

 

I should emphasize that these refactorings are not done with concurrent or distributed programming in mind. Those topics introduce additional concerns that are beyond the scope of this book. Who Should Read This Book?

This book is aimed at a professional programmer, someone who writes software for a living. The examples and discussion include a lot of code to read and understand. The examples are all in Java. I chose Java because it is an increasingly well-known language that can be easily understood by anyone with a background in C. It is also an object-oriented language, and object-oriented mechanisms are a great help in refactoring.

Although it is focused on the code, refactoring has a large impact on the design of system. It is vital for senior designers and architects to understand the principles of refactoring and to use them in their projects. Refactoring is best introduced by a respected and experienced developer. Such a developer can best understand the principles behind refactoring and adapt those principles to the specific workplace. This is particularly true when you are using a language other than Java, because you have to adapt the examples I've given to other languages.

Here's how to get the

From the Back Cover
As the application of object technology--particularly the Java programming language--has become commonplace, a new problem has emerged to confront the software development community. Significant numbers of poorly designed programs have been created by less-experienced developers, resulting in applications that are inefficient and hard to maintain and extend. Increasingly, software system professionals are discovering just how difficult it is to work with these inherited, "non-optimal" applications. For several years, expert-level object programmers have employed a growing collection of techniques to improve the structural integrity and performance of such existing software programs. Referred to as "refactoring," these practices have remained in the domain of experts because no attempt has been made to transcribe the lore into a form that all developers could use. . .until now. In Refactoring: Improving the Design of Existing Code, renowned object technology mentor Martin Fowler breaks new ground, demystifying these master practices and demonstrating how software practitioners can realize the significant benefits of this new process.

With proper training a skilled system designer can take a bad design and rework it into well-designed, robust code. In this book, Martin Fowler shows you where opportunities for refactoring typically can be found, and how to go about reworking a bad design into a good one. Each refactoring step is simple--seemingly too simple to be worth doing. Refactoring may involve moving a field from one class to another, or pulling some code out of a method to turn it into its own method, or even pushing some code up or down a hierarchy. While these individual steps may seem elementary, the cumulative effect of such small changes can radically improve the design. Refactoring is a proven way to prevent software decay.

In addition to discussing the various techniques of refactoring, the author provides a detailed catalog of more than seventy proven refactorings with helpful pointers that teach you when to apply them; step-by-step instructions for applying each refactoring; and an example illustrating how the refactoring works. The illustrative examples are written in Java, but the ideas are applicable to any object-oriented programming language.

0201485672B04062001

About the Author

Martin Fowler is an independent consultant who has applied objects to pressing business problems for more than a decade. He has consulted on systems in fields such as health care, financial trading, and corporate finance. His clients include Chrysler, Citibank, UK National Health Service, Andersen Consulting, and Netscape Communications. In addition, Fowler is a regular speaker on objects, the Unified Modeling Language, and patterns.

Kent Beck is a noted programmer, tester, refactorer, author, and banjoist.

John Brant and Don Roberts are the authors of the Refactoring Browser for Smalltalk, which is found at st-cs.uiuc/~brant/RefactoringBrowser/. They are also consultants who have studied both the practical and theoretical aspects of refactoring for six years.

William Opdyke's doctoral research on refactoring object-oriented frameworks at the University of Illinois led to the first major publication on this topic. He is currently a Distinguished Member of Technical Staff at Lucent Technologies/Bell Laboratories.

John Brant and Don Roberts are the authors of the Refactoring Browser for Smalltalk, which is found at st-cs.uiuc/~brant/RefactoringBrowser/. They are also consultants who have studied both the practical and theoretical aspects of refactoring for six years.

 
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商品描述(中文翻譯)

書籍描述



隨著物件技術,尤其是Java程式語言的應用變得普遍,軟體開發社群面臨了一個新的問題。許多經驗不足的開發人員創建了設計不良的程式,導致應用程式效率低下、難以維護和擴展。越來越多的軟體系統專業人員發現,與這些繼承而來的「非最佳」應用程式一起工作有多麼困難。多年來,高級物件程式設計師一直在使用一系列技術來改善這些現有軟體程式的結構完整性和性能。這些實踐被稱為「重構」,但由於沒有將這些技術轉化為所有開發人員都能使用的形式,因此一直只存在於專家領域...直到現在。在《重構:改善現有軟體設計》一書中,著名的物件技術導師Martin Fowler開創了新局面,揭示了這些專業實踐的神秘面紗,並展示了軟體從業人員如何實現這個新過程的重大好處。

通過適當的培訓,熟練的系統設計師可以將糟糕的設計重新改造成設計良好、堅固的程式碼。在這本書中,Martin Fowler向您展示了重構的機會通常在哪裡,以及如何將糟糕的設計重新改造成好的設計。每個重構步驟都很簡單,看起來似乎太簡單而不值得做。重構可能涉及將一個欄位從一個類移動到另一個類,或者將一些程式碼從一個方法中提取出來,變成自己的方法,甚至將一些程式碼上移或下移到層次結構中。雖然這些個別步驟可能看似基本,但這些小改變的累積效果可以徹底改善設計。重構是防止軟體衰變的有效方法。

除了討論重構的各種技術外,作者還提供了一個詳細的目錄,列舉了70多種經過驗證的重構方法,並提供了有用的指引,教您何時應用這些方法;逐步指導如何進行每個重構;以及一個示例,說明重構的工作原理。這些示例是用Java編寫的,但這些想法適用於任何面向物件的程式語言。

書籍資訊



展示了重構的機會通常在哪裡,以及如何通過基本步驟將糟糕的設計重新改造成好的設計。DLC: 軟體重構。

從內部封面



從前,一位顧問參觀了一個開發項目。顧問查看了一些已經編寫的程式碼;系統的核心是一個類層次結構。當顧問在層次結構中遊覽時,他發現它相當混亂。高層級類對類的工作方式有一些假設,這些假設體現在繼承的程式碼中。然而,這些程式碼並不適用於所有子類,因此被大量覆寫。如果超類稍微修改一下,就不需要這麼多覆寫了。在其他地方,一些超類的意圖沒有被正確理解,超類中存在的行為被重複。