Cinematic Game Secrets for Creative Directors and Producers: Inspired Techniques From Industry Legends
Rich Newman
- 出版商: Focal Press
- 出版日期: 2008-10-02
- 定價: $1,360
- 售價: 8.5 折 $1,156
- 語言: 英文
- 頁數: 248
- 裝訂: Paperback
- ISBN: 0240810716
- ISBN-13: 9780240810713
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相關分類:
遊戲設計 Game-design
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商品描述
The convergence of games and film is a widely discussed and debated topic in the game industry. Many major publishers, along with some high-profile directors (John Woo, James Cameron, Steven Spielberg, Tony Scott) are exploring the middle ground between the industries. This book introduces game producers and directors to the tried and true techniques cinematographers have relied on for years.
Game developers learn how to create compelling video games by: developing quality stories and characters; visualizing scenes within the game through the eyes of a cinematographer; using tried and true film industry methods for casting, voice-over, direction, and production.
The book will also feature screen shots from some of today's hottest titles that illustrate key cinematic concepts, as well as advice from successful game industry professionals already using these techniques.
--Author, Rich Newman has worked in the film industry(Texas Chainsaw Massacre, The Alamo) and video game industry (Midway Games) for over five years and knows how to make the most of the convergence of technologies.
--With advice from some of the biggest names in the game world: ***Richard Rouse III***, Director of Game Design, Midway Games , ***Warren Spector*** creator of one of the original game companies, Origin, and ***Noah Falstein***, columnist, Game Developer magazine.
--With examples from today's hottest game titles (courtesy of GamingTrend) to illustrate film techniques used in games, like the use of narrow focus in cinematography, or over-the-shoulder viewpoint style of viewpoint that makes the game have a documentary -like quality.
--Interviews, case studies, and helpful glossary of terms all included.
商品描述(中文翻譯)
《遊戲攝影術》涵蓋了遊戲和電影行業之間的空間,指出了當今最熱門遊戲中最相關的電影技巧,並包括了與遊戲行業最偉大的人物進行的訪談(包括《模擬市民》傳奇人物威爾·萊特、傳奇遊戲《神鬼認證》的哈維·史密斯、最早的遊戲公司之一Origin的創始人沃倫·斯佩克特)。遊戲和電影的融合是遊戲行業中被廣泛討論和辯論的話題。許多主要的發行商以及一些知名導演(如吳宇森、詹姆斯·卡麥隆、史蒂芬·斯皮爾伯格、托尼·斯科特)正在探索兩個行業之間的中間地帶。本書向遊戲製作人和導演介紹了多年來攝影師所依賴的經過驗證的技巧。遊戲開發人員通過以下方式學習如何創造引人入勝的視頻遊戲:開發高質量的故事和角色;通過攝影師的視角將遊戲場景可視化;使用經過驗證的電影行業方法進行演員選角、配音、導演和製作。本書還將展示一些當今最熱門遊戲的截圖,以說明遊戲中使用的關鍵電影概念,並提供已經使用這些技巧的成功遊戲行業專業人士的建議。作者Rich Newman在電影行業(《德州電鋸殺人狂》、《阿拉莫》)和視頻遊戲行業(Midway Games)工作了五年多,知道如何充分利用技術的融合。本書還包括了來自遊戲界最重要人物的建議,如Midway Games的遊戲設計總監Richard Rouse III、最早的遊戲公司Origin的創始人Warren Spector,以及Game Developer雜誌專欄作家Noah Falstein。書中還包括了來自當今最熱門遊戲標題(由GamingTrend提供)的例子,以說明遊戲中使用的電影技巧,例如攝影中的狹窄焦點使用,或者使遊戲具有紀錄片風格的肩膀視角風格。訪談、案例研究和有用的術語詞彙表也都包含在內。