Designing Sound (Hardcover)

Andy Farnell

  • 出版商: MIT
  • 出版日期: 2010-08-20
  • 售價: $2,210
  • 貴賓價: 9.5$2,100
  • 語言: 英文
  • 頁數: 688
  • 裝訂: Hardcover
  • ISBN: 0262014416
  • ISBN-13: 9780262014410
  • 海外代購書籍(需單獨結帳)

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商品描述

Designing Sound teaches students and professional sound designers to understand and create sound effects starting from nothing. Its thesis is that any sound can be generated from first principles, guided by analysis and synthesis. The text takes a practitioner's perspective, exploring the basic principles of making ordinary, everyday sounds using an easily accessed free software. Readers use the Pure Data (Pd) language to construct sound objects, which are more flexible and useful than recordings. Sound is considered as a process, rather than as data—an approach sometimes known as "procedural audio." Procedural sound is a living sound effect that can run as computer code and be changed in real time according to unpredictable events. Applications include video games, film, animation, and media in which sound is part of an interactive process.

The book takes a practical, systematic approach to the subject, teaching by example and providing background information that offers a firm theoretical context for its pragmatic stance. Many of the examples follow a pattern, beginning with a discussion of the nature and physics of a sound, proceeding through the development of models and the implementation of examples, to the final step of producing a Pure Data program for the desired sound. Different synthesis methods are discussed, analyzed, and refined throughout. After mastering the techniques presented in Designing Sound, students will be able to build their own sound objects for use in interactive applications and other projects.

商品描述(中文翻譯)

《設計音效》教導學生和專業音效設計師從無到有地理解和創造音效。其主旨是任何聲音都可以從基本原理出發,通過分析和合成來生成。本書以實踐者的角度探索製作普通、日常聲音的基本原則,並使用易於獲取的免費軟件Pure Data (Pd)語言來構建比錄音更靈活和有用的「聲音物件」。聲音被視為一個過程,而不是數據,這種方法有時被稱為「程序化音頻」。程序化音頻是一種可以作為計算機代碼運行並根據不可預測事件實時更改的活躍音效。應用包括視頻遊戲、電影、動畫和聲音是交互過程的一部分的媒體。

本書以實用、系統化的方式探討這一主題,通過示例教學並提供背景信息,為其實用立場提供堅實的理論背景。許多示例都遵循一個模式,從討論聲音的性質和物理特性開始,經過模型的開發和實例的實現,最終生成所需聲音的Pure Data程序。書中討論、分析和完善了不同的合成方法。在掌握《設計音效》中介紹的技術後,學生將能夠為交互應用和其他項目構建自己的聲音物件。