The Aesthetic of Play (MIT Press)
暫譯: 遊戲的美學 (麻省理工學院出版社)

Brian Upton

  • 出版商: MIT
  • 出版日期: 2015-03-13
  • 售價: $1,350
  • 貴賓價: 9.5$1,283
  • 語言: 英文
  • 頁數: 336
  • 裝訂: Hardcover
  • ISBN: 0262028514
  • ISBN-13: 9780262028516
  • 海外代購書籍(需單獨結帳)

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商品描述

The impulse toward play is very ancient, not only pre-cultural but pre-human; zoologists have identified play behaviors in turtles and in chimpanzees. Games have existed since antiquity; 5,000-year-old board games have been recovered from Egyptian tombs. And yet we still lack a critical language for thinking about play. Game designers are better at answering small questions ("Why is this battle boring?") than big ones ("What does this game mean?"). In this book, the game designer Brian Upton analyzes the experience of play -- how playful activities unfold from moment to moment and how the rules we adopt constrain that unfolding. Drawing on games that range from Monopoly to Dungeons & Dragons to Guitar Hero, Upton develops a framework for understanding play, introducing a set of critical tools that can help us analyze games and game designs and identify ways in which they succeed or fail.

Upton also examines the broader epistemological implications of such a framework, exploring the role of play in the construction of meaning and what the existence of play says about the relationship between our thoughts and external reality. He considers the making of meaning in play and in every aspect of human culture, and he draws on findings in pragmatic epistemology, neuroscience, and semiotics to describe how meaning emerges from playful engagement. Upton argues that play can also explain particular aspects of narrative; a play-based interpretive stance, he proposes, can help us understand the structure of books, of music, of theater, of art, and even of the process of critical engagement itself.

商品描述(中文翻譯)

遊戲的衝動是非常古老的,不僅是文化前的,甚至是人類前的;動物學家已經在烏龜和黑猩猩中識別出遊戲行為。遊戲自古以來就存在;從埃及墓穴中發掘出的五千年歷史的棋盤遊戲就是證據。然而,我們仍然缺乏一種批判性的語言來思考遊戲。遊戲設計師在回答小問題(「為什麼這場戰鬥無聊?」)方面比在回答大問題(「這個遊戲意味著什麼?」)上更有能力。在這本書中,遊戲設計師布萊恩·厄普頓(Brian Upton)分析了遊戲的體驗——遊戲活動如何在每一刻展開,以及我們所採用的規則如何限制這種展開。厄普頓借鑒了從《大富翁》(Monopoly)到《龍與地下城》(Dungeons & Dragons)再到《吉他英雄》(Guitar Hero)的遊戲,發展出一個理解遊戲的框架,介紹了一套批判性工具,幫助我們分析遊戲和遊戲設計,並識別它們成功或失敗的方式。

厄普頓還考察了這種框架的更廣泛的認識論意涵,探索遊戲在意義建構中的角色,以及遊戲的存在對我們思想與外部現實之間關係的啟示。他考慮了在遊戲中以及人類文化的各個方面中意義的形成,並借鑒了實用主義認識論、神經科學和符號學的研究成果,描述了意義如何從遊戲互動中產生。厄普頓主張,遊戲也可以解釋敘事的特定方面;他提出,基於遊戲的詮釋立場可以幫助我們理解書籍、音樂、戲劇、藝術,甚至是批判性參與過程本身的結構。