Innovation Games: Creating Breakthrough Products Through Collaborative Play (Paperback)

Luke Hohmann

  • 出版商: Addison Wesley
  • 出版日期: 2006-08-01
  • 售價: $2,010
  • 貴賓價: 9.5$1,910
  • 語言: 英文
  • 頁數: 192
  • 裝訂: Paperback
  • ISBN: 0321437292
  • ISBN-13: 9780321437297
  • 已過版

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Innovation Through Understandingsm

 

The toughest part of innovation? Accurately predicting what customers want, need, and will pay for. Even if you ask them, they often can’t explain what they want. Now, there’s a breakthrough solution: Innovation Games. Drawing on his software product strategy and product management consulting experience, Luke Hohmann has created twelve games that help you uncover your customers’ true, hidden needs and desires.

 

You’ll learn what each game will accomplish, why it works, and how to play it with customers. Then, Hohmann shows how to integrate the results into your product development processes, helping you focus your efforts, reduce your costs, accelerate time to market, and deliver the right solutions, right from the start.

  • Learn how your customers define success
  • Discover what customers don’t like about your offerings
  • Uncover unspoken needs and breakthrough opportunities
  • Understand where your offerings fit into your customers’ operations
  • Clarify exactly how and when customers will use your product or service
  • Deliver the right new features, and make better strategy decisions
  • Increase empathy for the customers’ experience within your organization
  • Improve the effectiveness of the sales and service organizations
  • Identify your most effective marketing messages and sellable features

Innovation Games will be indispensable for anyone who wants to drive more successful, customer-focused product development: product and R&D managers, CTOs and development leaders, marketers, and senior business executives alike.

 
 

Table of Contents

About the Author    xix

Foreword    xxi

Preface    xxiii

Acknowledgments    xxix

Part One: The Why and the How of Innovation Games    1

Part Two: The Games    47

Prune the Product Tree    48

Remember the Future    56

Spider Web    62

Product Box    68

Buy a Feature    76

Start Your Day    84

Show and Tell    92

Me and My Shadow    96

Give Them a Hot Tub    102

The Apprentice    106

20/20 Vision    110

Speed Boat    118

Part Three: Tools and Templates    127

Conclusion    151

Index    153