Agile Software Development: The Cooperative Game, 2/e (Paperback)
暫譯: 敏捷軟體開發:合作遊戲(第二版)

Alistair Cockburn

  • 出版商: Addison Wesley
  • 出版日期: 2006-10-01
  • 售價: $1,980
  • 貴賓價: 9.5$1,881
  • 語言: 英文
  • 頁數: 504
  • 裝訂: Paperback
  • ISBN: 0321482751
  • ISBN-13: 9780321482754
  • 相關分類: Agile Software
  • 立即出貨(限量) (庫存=6)

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"Agile Software Development is a highly stimulating and rich book. The author has a deep background and gives us a tour de force of the emerging agile methods.”

–Tom Gilb

 

The agile model of software development has taken the world by storm. Now, in Agile Software Development, Second Edition, one of agile’s leading pioneers updates his Jolt Productivity award-winning book to reflect all that’s been learned about agile development since its original introduction.

 

Alistair Cockburn begins by updating his powerful model of software development as a “cooperative game of invention and communication.” Among the new ideas he introduces: harnessing competition without damaging collaboration; learning lessons from lean manufacturing; and balancing strategies for communication. Cockburn also explains how the cooperative game is played in business and on engineering projects, not just software development

 

Next, he systematically illuminates the agile model, shows how it has evolved, and answers the questions developers and project managers ask most often, including

 

·      Where does agile development fit in our organization?

·      How do we blend agile ideas with other ideas?

·      How do we extend agile ideas more broadly?

 

Cockburn takes on crucial misconceptions that cause agile projects to fail. For example, you’ll learn why encoding project management strategies into fixed processes can lead to ineffective strategy decisions and costly mistakes. You’ll also find a thoughtful discussion of the controversial relationship between agile methods and user experience design.

 

Cockburn turns to the practical challenges of constructing agile methodologies for your own teams. You’ll learn how to tune and continuously reinvent your methodologies, and how to manage incomplete communication. This edition contains important new contributions on these and other topics:

 

·      Agile and CMMI

·      Introducing agile from the top down

·      Revisiting “custom contracts”

·      Creating change with “stickers”

 

In addition, Cockburn updates his discussion of the Crystal methodologies, which utilize his “cooperative game” as their central metaphor.

 

If you’re new to agile development, this book will help you succeed the first time out. If you’ve used agile methods before, Cockburn’s techniques will make you even more effective.

 

 

 

Table of Contents

List of Figures  xi

List of Stories  xvii

Preface  xxi

Preface to Second Edition  xxxi

 

0          Unknowable and Incommunicable  1

0.1       Unknowable and Incommunicable: Evolution  21

 

Chapter 1        A Cooperative Game of Invention and Communication  27

Chapter 1.1     A Cooperative Game of  Invention and Communication: Evolution  47

 

Chapter 2        Individuals  65

Chapter 2.1     Individuals: Evolution  99

 

Chapter 3        Communication, Cooperating Teams  105

Chapter 3.1     Teams: Evolution  143

 

Chapter 4        Methodologies  147

Chapter 4.1     Methodologies: Evolution  207

 

Chapter 5        Agile and Self-Adapting  217

Chapter 5.1     Agile and Self-Adapting: Evolution  241

 

Chapter 6        The Crystal Methodologies  335

Chapter 6.1     The Crystal Methodologies: Evolution  351

 

Appendix A      The Agile Software Development Manifesto  367

Appendix A.1   The Agile Software Development Manifesto and the Declaration of Interdependence  379

Appendix B      Naur, Ehn, Musashi  391

Appendix B.1   Naur, Ehn, Musashi: Evolution  427

Appendix C      Afterword  431

Appendix D      Books and References  437

 

Index  453

 

商品描述(中文翻譯)

描述
《敏捷軟體開發》是一本極具啟發性且內容豐富的書籍。作者擁有深厚的背景,為我們提供了對新興敏捷方法的精彩介紹。
– Tom Gilb

敏捷軟體開發模型已在全球掀起熱潮。現在,在《敏捷軟體開發,第二版》中,敏捷的主要先驅之一更新了他獲得 Jolt 生產力獎的書籍,以反映自最初引入以來對敏捷開發所學到的一切。

Alistair Cockburn 開始更新他強大的軟體開發模型,將其視為「合作的發明與溝通遊戲」。他介紹的一些新觀念包括:在不損害合作的情況下利用競爭;從精益製造中學習經驗;以及平衡溝通策略。Cockburn 也解釋了這種合作遊戲如何在商業和工程專案中進行,而不僅僅是軟體開發。

接下來,他系統地闡明了敏捷模型,展示了它的演變,並回答了開發人員和專案經理最常問的問題,包括:
· 敏捷開發在我們的組織中適合什麼位置?
· 我們如何將敏捷理念與其他理念融合?
· 我們如何更廣泛地推廣敏捷理念?

Cockburn 針對導致敏捷專案失敗的關鍵誤解進行了探討。例如,您將了解為什麼將專案管理策略編碼為固定流程會導致無效的策略決策和昂貴的錯誤。您還會發現關於敏捷方法與使用者體驗設計之間的爭議性關係的深思熟慮的討論。

Cockburn 轉向為您的團隊構建敏捷方法論的實際挑戰。您將學習如何調整和持續重塑您的方法論,以及如何管理不完整的溝通。本版包含了這些及其他主題的重要新貢獻:
· 敏捷與 CMMI
· 從上而下引入敏捷
· 重新審視「自訂合約」
· 利用「貼紙」創造變革

此外,Cockburn 更新了他對 Crystal 方法論的討論,該方法論將他的「合作遊戲」作為其核心隱喻。

如果您是敏捷開發的新手,這本書將幫助您第一次成功。如果您之前使用過敏捷方法,Cockburn 的技術將使您更加有效。

目錄
圖表清單 xi
故事清單 xvii
前言 xxi
第二版前言 xxxi

0 不可知與不可傳達 1
0.1 不可知與不可傳達:演變 21

第一章 合作的發明與溝通遊戲 27
第一章.1 合作的發明與溝通遊戲:演變 47

第二章 個體 65
第二章.1 個體:演變 99

第三章 溝通、合作團隊 105
第三章.1 團隊:演變 143

第四章 方法論 147
第四章.1 方法論:演變 207

第五章 敏捷與自我適應 217
第五章.1 敏捷與自我適應:演變 241

第六章 Crystal 方法論 335
第六章.1 Crystal 方法論:演變 351

附錄 A 敏捷軟體開發宣言 367
附錄 A.1 敏捷軟體開發宣言與相互依賴宣言 379
附錄 B Naur, Ehn, Musashi 391
附錄 B.1 Naur, Ehn, Musashi:演變 427
附錄 C 後記 431
附錄 D 書籍與參考文獻 437

索引 453