WebGL Programming Guide: Interactive 3D Graphics Programming with WebGL (Paperback)
Kouichi Matsuda, Rodger Lea
- 出版商: Addison Wesley
- 出版日期: 2013-07-09
- 售價: $1,750
- 貴賓價: 9.5 折 $1,663
- 語言: 英文
- 頁數: 552
- 裝訂: Paperback
- ISBN: 0321902920
- ISBN-13: 9780321902924
-
相關分類:
WebGL
-
相關翻譯:
WebGL 編程指南 (WebGL Programming Guide: Interactive 3D Graphics Programming with WebGL) (簡中版)
立即出貨 (庫存 < 3)
買這商品的人也買了...
-
$2,740$2,603 -
$1,920Physically Based Rendering : From Theory To Implementation, 2/e (Hardcover)
-
$1,980$1,881 -
$2,100$1,995 -
$1,200$948 -
$1,463$1,386 -
$780$616 -
$1,080WebGL: Up and Running (Paperback)
-
$990Programming Massively Parallel Processors: A Hands-on Approach, 2/e (Paperback)
-
$490$417 -
$1,260OpenGL SuperBible: Comprehensive Tutorial and Reference, 6/e (Paperback)
-
$940$700 -
$320$250 -
$301HTML5 遊戲編程核心技術與實戰
-
$880$695 -
$590$502 -
$1,337Programming 3D Applications with HTML5 and WebGL: 3D Animation and Visualization for Web Pages (Paperback)
-
$1,750$1,663 -
$580$458 -
$454OpenCL 實戰 (OpenCL in Action: How to Accelerate Graphics and Computations)
-
$600$510 -
$2,100$1,995 -
$520$442 -
$2,980$2,831 -
$2,110$2,005
商品描述
Using WebGL®, you can create sophisticated interactive 3D graphics inside web browsers, without plug-ins. WebGL makes it possible to build a new generation of 3D web games, user interfaces, and information visualization solutions that will run on any standard web browser, and on PCs, smartphones, tablets, game consoles, or other devices. WebGL Programming Guide will help you get started quickly with interactive WebGL 3D programming, even if you have no prior knowledge of HTML5, JavaScript, 3D graphics, mathematics, or OpenGL.
You’ll learn step-by-step, through realistic examples, building your skills as you move from simple to complex solutions for building visually appealing web pages and 3D applications with WebGL. Media, 3D graphics, and WebGL pioneers Dr. Kouichi Matsuda and Dr. Rodger Lea offer easy-to-understand tutorials on key aspects of WebGL, plus 100 downloadable sample programs, each demonstrating a specific WebGL topic.
You’ll move from basic techniques such as rendering, animating, and texturing triangles, all the way to advanced techniques such as fogging, shadowing, shader switching, and displaying 3D models generated by Blender or other authoring tools. This book won’t just teach you WebGL best practices, it will give you a library of code to jumpstart your own projects.
Coverage includes:
• WebGL’s origin, core concepts, features, advantages, and integration with other web standards
• How
This is the newest text in the OpenGL Technical Library, Addison-Wesley’s definitive collection of programming guides an reference manuals for OpenGL and its related technologies. The Library enables programmers to gain a practical understanding of OpenGL and the other Khronos application-programming libraries including OpenGL ES and OpenCL. All of the technologies in the OpenGL Technical Library evolve under the auspices of the Khronos Group, the industry consortium guiding the evolution of modern, open-standards media APIs.