GURPS For Dummies (Paperback)
暫譯: GURPS 入門指南 (平裝本)

Adam Griffith, Bjoern-Erik Hartsfvang, Stuart J. Stuple

  • 出版商: Hungry Minds
  • 出版日期: 2006-02-01
  • 售價: $1,350
  • 貴賓價: 9.5$1,283
  • 語言: 英文
  • 頁數: 410
  • 裝訂: Paperback
  • ISBN: 0471783293
  • ISBN-13: 9780471783299
  • 已過版

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Description

This is it—the key that unlocks the riches of GURPS (Generic Universal Role Playing System) and gives you a wealth of information on how to create your character and fine-tune your play. Produced in partnership with Steve Jackson Games, the game's creator, GURPS For Dummies is the ideal companion to GURPS Basic Set, 4th Edition that explains the rules. It gives you insight into the choices you’ll make in everything from creating a fun, dynamic character using the allotted number of points, to playing in an adventure, to becoming a GM. Whether you want to be an Amazon princess or a stalwart warrior, an old-fashioned swashbuckler or a modern investigator, a tough cop or a cat burglar, a sorcerer casting spells or a cosmic ranger, fighting lawlessness in the asteroids, this guide will help you:

  • Determine your character’s basic attributes: IQ, DX (dexterity), ST (strength) and HT (health)
  • Figure out your character’s secondary characteristics
  • Choose advantages (including powers and perks) and disadvantages (including quirks and disadvantages with a self-control roll modifier)
  • Optimize your points by using talents
  • Select your skills based on functional area or the campaign setting
  • Enhance your character with spells, magic items, magic staves, and powerstones
  • Strategically purchase equipment for different characters, tech levels, and campaign types
  • Create and manage a character sheet, write a character background, keep a character log, and more—all with samples
  • Choose good combat techniques and play with your character

If you want to become a GM, this guide gets you going with advice on creating the adventure, managing the character creation process, managing combat, and interpreting the rules. There’s even a handy Cheat Sheet tear-out GM screen in the front of the book. There are tips throughout, plus advice on how to:

  • Create your very own GURPS universe for your campaign, whether it’s dungeon-crawl, high-adventure, combat-focused, puzzle-focused, or masquerade-type
  • Provide a basic write-up of the world for your players, including technology level, supernatural and supernormal abilities and powers, races, setting, character templates, cultural and social information, and limitations
  • Create an electronic combat grid, a battle log, a tactical map, and more—with samples
  • Do mapping, planning, and plotting
  • Create memorable NPC (nonplayer characters), both good guys and bad guys

GURPS For Dummies helps you create more detailed, exciting, and interesting characters and take your game to the next level. That’s important whether you’re saving a princess or saving the planet…searching for hidden treasure or for secrets to eliminate disease… fighting crime or combating armies of evil robots…casting spells in medieval castles or destroying terrorist cells in modern day milieus. With GURPS, the only limitation is your imagination.

 

Table of Contents

Introduction.

Part I: Getting Started with GURPS.

Chapter 1: Introducing GURPS—The Generic Universal RolePlaying System.

Chapter 2:  Determining Your Role.

Chapter 3: Laying the Attribute Foundation.

Chapter 4:  Taking Advantages.

Chapter 5:  Finding Your Hero's Flaws.

Chapter 6:  Finalizing Your Character with Skills.

Part II: Enhancing Your Character.

Chapter 7: So You Want to Be a Wizard - Magic.

Chapter 8: Powering Your Character.

Chapter 9: Tackling Tech Level.

Chapter 10: Playing Races Outside the Norm.

Part III: Playing with Your Character.

Chapter 11: Doing Unto Others: Combat.

Chapter 12: Tracking the Details.

Chapter 13: Playing the Role.

Part IV: Running Your Own Adventure.

Chapter 14: Playing the GM.

Chapter 15: Building a Simple Adventure.

Chapter 16: Motivating Players.

Part V: Building Your Own World.

Chapter 17: Creating a Complete Campaign.

Chapter 18: Setting the State for Your World.

Chapter 19: Mapping, Planning, and Plotting.

Chapter 20: Creating Memorable NPCs.

Chapter 21: Flavoring your Campaign.

Part VI: The Parts of Ten.

Chapter 22: Ten Rules for Spending Points.

Chapter 23: Ten Advantages We Like.

Chapter 24: Ten Disadvantages That Aren't Too Painful.

Glossary.

Index.

商品描述(中文翻譯)

**描述**

這就是解鎖 GURPS(通用角色扮演系統)財富的關鍵,並為您提供有關如何創建角色和微調遊玩的豐富資訊。這本書是與遊戲創造者 Steve Jackson Games 合作製作的,《GURPS For Dummies》是《GURPS 基本集,第 4 版》的理想伴侶,解釋了規則。它讓您深入了解從使用分配的點數創建有趣且動態的角色,到參加冒險,再到成為 GM 的所有選擇。無論您想成為亞馬遜公主還是堅毅的戰士,古典的劍客還是現代的調查員,強悍的警察還是貓盜,施法的巫師還是宇宙巡邏者,在小行星中打擊非法行為,這本指南都將幫助您:

- 確定角色的基本屬性:智力(IQ)、靈巧(DX)、力量(ST)和健康(HT)
- 確定角色的次要特徵
- 選擇優勢(包括能力和特權)和劣勢(包括怪癖和帶有自我控制擲骰修正的劣勢)
- 通過使用才能來優化您的點數
- 根據功能區域或活動設定選擇技能
- 通過法術、魔法物品、魔法杖和能量石來增強角色
- 根據不同角色、技術水平和活動類型策略性地購買裝備
- 創建和管理角色表,撰寫角色背景,保持角色日誌等—所有這些都有範例
- 選擇良好的戰鬥技巧並與您的角色一起遊玩

如果您想成為 GM,這本指南將為您提供創建冒險、管理角色創建過程、管理戰鬥和解釋規則的建議。書的前面還有一個方便的作弊表可撕下的 GM 螢幕。書中有許多提示,以及如何:

- 為您的活動創建您自己的 GURPS 宇宙,無論是地牢探險、高冒險、以戰鬥為重點、以謎題為重點,還是化妝舞會類型
- 為您的玩家提供世界的基本描述,包括技術水平、超自然和超常能力與力量、種族、設定、角色模板、文化和社會資訊,以及限制
- 創建電子戰鬥網格、戰鬥日誌、戰術地圖等—並附有範例
- 進行地圖繪製、規劃和策劃
- 創建令人難忘的 NPC(非玩家角色),包括好人和壞人

《GURPS For Dummies》幫助您創建更詳細、刺激和有趣的角色,並將您的遊戲提升到新的水平。這一點很重要,無論您是在拯救公主還是拯救地球……尋找隱藏的寶藏或消除疾病的秘密……打擊犯罪或對抗邪惡機器人的軍隊……在中世紀城堡施法或在現代環境中摧毀恐怖分子細胞。使用 GURPS,唯一的限制是您的想像力。

**目錄**

**簡介**

**第一部分:開始使用 GURPS。**
第 1 章:介紹 GURPS—通用角色扮演系統。
第 2 章:確定您的角色。
第 3 章:奠定屬性基礎。
第 4 章:獲取優勢。
第 5 章:發現您英雄的缺陷。
第 6 章:用技能最終確定您的角色。

**第二部分:增強您的角色。**
第 7 章:所以您想成為巫師 - 魔法。
第 8 章:為您的角色提供能量。
第 9 章:處理技術水平。
第 10 章:玩非典型種族。

**第三部分:與您的角色一起遊玩。**
第 11 章:對他人施加影響:戰鬥。
第 12 章:追蹤細節。
第 13 章:扮演角色。

**第四部分:運行您自己的冒險。**
第 14 章:擔任 GM。
第 15 章:構建簡單的冒險。
第 16 章:激勵玩家。

**第五部分:建立您自己的世界。**
第 17 章:創建完整的活動。
第 18 章:為您的世界設定狀態。
第 19 章:地圖繪製、規劃和策劃。
第 20 章:創建令人難忘的 NPC。
第 21 章:為您的活動增添風味。

**第六部分:十的部分。**
第 22 章:花費點數的十條規則。
第 23 章:我們喜歡的十個優勢。
第 24 章:十個不太痛苦的劣勢。

**詞彙表。**

**索引。**