3D Computer Graphics: A Mathematical Introduction with OpenGL (Hardcover)

Samuel R. Buss






This introduction to 3D computer graphics emphasizes fundamentals and the mathematics underlying computer graphics, while also covering programming techniques using OpenGL, a platform-independent graphics programming environment. The minimal prerequisites make it suitable for self-study or for use as an advanced undergraduate or introductory graduate text as the author leads step-by-step from the basics of transformations to advanced topics such as animations and kinematics. Accompanying software, including source code for a ray tracing software package, is available freely from the book's web site.


Table of Contents:

1. Introduction; 2. Transformations and viewing; 3. Lighting, illumination, and shading; 4. Averaging and interpolation; 5. Texture mapping; 6. Color; 7. Bezier curves; 8. B-Splines; 9. Ray tracing; 10. Intersection testing; 11. Radiosity; 12. Animation and kinematics; Appendix A. Mathematics background; Appendix B. RayTracing software package.