3D Graphics Programming: Games and Beyond
Sergei Savchenko
- 出版商: SAMS
- 出版日期: 2000-07-24
- 售價: $2,010
- 貴賓價: 9.5 折 $1,910
- 語言: 英文
- 頁數: 384
- 裝訂: Paperback
- ISBN: 0672319292
- ISBN-13: 9780672319297
海外代購書籍(需單獨結帳)
買這商品的人也買了...
-
$580$458 -
$680$537 -
$490Distributed Java 2 Platform Database Development
-
$1,398$1,328 -
$1,078Perl How to Program (IE-Paperback)
-
$1,340$1,273 -
$980$774 -
$970Introduction to Algorithms, 2/e
-
$1,670$1,587 -
$1,890$1,796 -
$760$600 -
$590$466 -
$690$538 -
$720$569 -
$490$382 -
$750$675 -
$560$504 -
$780$663 -
$2,340$2,223 -
$780$663 -
$550$468 -
$390$304 -
$490$417 -
$480$379 -
$690Microsoft Exchange Server 2003 (Paperback)
相關主題
商品描述
3D Graphics Programming: Games & Beyond is a comprehensive guide to polygonal 3D graphics with an emphasis on techniques used in computer games. It contains descriptions of the most useful algorithms and combines them with practical programming examples to give programmers more control over their programs. The books structured approach enables programmers to create their own libraries if necessary. It offers a firm theoretical base that is presented in an intuitive manner. Describing both theoretical and practical issues, the book examines thoroughly the underlying mathematical principles of 3D graphics. It gives code examples and illustrations of vital concepts using an included library, which is well commented, easy to examine, change or use.