Sams Teach Yourself UML in 24 Hours, 3/e (Sams 24小時學會UML (第三版))

Joseph Schmuller

  • 出版商: SAMS
  • 出版日期: 2004-03-25
  • 售價: $1,350
  • 貴賓價: 9.5$1,283
  • 語言: 英文
  • 頁數: 504
  • 裝訂: Paperback
  • ISBN: 067232640X
  • ISBN-13: 9780672326400
  • 相關分類: UML
  • 相關翻譯: UML 基礎 案例與應用, 3/e (修訂版) (簡中版)
  • 立即出貨 (庫存 < 3)

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商品描述

Learn UML, the Unified Modeling Language, to create diagrams describing the various aspects and uses of your application before you start coding, to ensure that you have everything covered. Millions of programmers in all languages have found UML to be an invaluable asset to their craft.

More than 50,000 previous readers have learned UML with Sams Teach Yourself UML in 24 Hours. Expert author Joe Schmuller takes you through 24 step-by-step lessons designed to ensure your understanding of UML diagrams and syntax. This updated edition includes the new features of UML 2.0 designed to make UML an even better modeling tool for modern object-oriented and component-based programming. The CD-ROM includes an electronic version of the book, and Poseidon for UML, Community Edition 2.2, a popular UML modeling tool you can use with the lessons in this book to create UML diagrams immediately

Table of Contents:

Introduction.

What's New in This Edition. Who Should Read This Book? Organization of This Book. Conventions Used Throughout This Book.

I. GETTING STARTED.

Hour 1: Introducing the UML.

Adding a Method to the Madness. How the UML Came to Be. Components of the UML. Some Other Features. New Diagrams in UML 2.0. Why So Many Diagrams? But Isn't It Just a Bunch of Pictures? Summary. Q&A. Workshop.

Hour 2: Understanding Object-Orientation.

Objects, Objects Everywhere. Some Object-Oriented Concepts. The Payoff. Summary. Q&A. Workshop.

Hour 3: Working with Object-Orientation.

Visualizing a Class. Attributes. Operations. Attributes, Operations, and Visualization. Responsibilities and Constraints. Attached Notes. Classes—What They Do and How to Find Them. Summary. Q&A. Workshop.

Hour 4: Working with Relationships.

Associations. Multiplicity. Qualified Associations. Reflexive Associations. Inheritance and Generalization. Dependencies. Class Diagrams and Object Diagrams. Summary. Q&A. Workshop.

Hour 5: -Understanding Aggregations, Composites, Interfaces, and Realizations.

Aggregations. Composites. Composite Structure Diagram. Interfaces and Realizations. Interfaces and Ports. Summary. Q&A. Workshop.

Hour 6: Introducing Use Cases.

Use Cases: What They Are. Use Cases: Why They're Important. An Example: The Soda Machine. Including a Use Case. Extending a Use Case. Starting a Use Case Analysis. Summary. Q&A. Workshop.

Hour 7: Working with Use Case Diagrams.

Representing a Use Case Model. Visualizing Relationships Among Use Cases. Use Case Diagrams in the Analysis Process. Applying Use Case Models: An Example. Taking Stock of Where We Are. The Big Picture. Summary. Q&A. Workshop.

Hour 8: Working with State Diagrams.

What Is a State Diagram? Substates. History States. New in UML 2.0. Why Are State Diagrams Important? Building the Big Picture. Summary. Q&A. Workshop.

Hour 9: Working with Sequence Diagrams.

What Is a Sequence Diagram? Cars and Car Keys. The Soda Machine. Sequence Diagrams: The Generic Sequence Diagram. Creating an Object in the Sequence. Framing a Sequence: Sequence Diagramming in UML 2.0. Building the Big Picture. Summary. Q&A. Workshop.

Hour 10: Working with Communication Diagrams.

What Is a Communication Diagram? Cars and Car Keys. The Soda Machine. Creating an Object. One More Point About Numbering. A Few More Concepts. Building the Big Picture. Summary. Q&A. Workshop.

Hour 11: Working with Activity Diagrams.

The Basics: What Is an Activity Diagram? Applying Activity Diagrams. Swimlanes. Hybrid Diagrams. New Concepts from UML 2.0. An Overview of an Interaction. Building the Big Picture. Summary. Q&A. Workshop.

Hour 12: Working with Component Diagrams.

What Is (and What Isn't) a Component? Components and Interfaces. What Is a Component Diagram? Applying Component Diagrams. Component Diagrams in the Big Picture. Summary. Q&A. Workshop.

Hour 13: Working with Deployment Diagrams.

What Is a Deployment Diagram? Applying Deployment Diagrams. Deployment Diagrams in the Big Picture. Summary. Q&A. Workshop.

Hour 14: Understanding Packages and Foundations.

Package Diagrams. A Hierarchy. To Boldly Go… Packaging the Infrastructure of UML. And Now At Last…the UML! Extending the UML. Summary. Q&A. Workshop.

Hour 15: Fitting the UML into a Development Process.

Methodologies: Old and New. What a Development Process Must Do. GRAPPLE. RAD3: The Structure of GRAPPLE. The GRAPPLE Wrap-up. Summary. Q&A. Workshop.

II. A CASE STUDY.

Hour 16: Introducing the Case Study.

Getting Down to Business. GRAPPLEing with the Problem. Discovering Business Processes. Lessons Learned. Summary. Q&A. Workshop.

Hour 17: Performing a Domain Analysis.

Analyzing the Business Process Interview. Developing the Initial Class Diagram. Grouping the Classes. Forming Associations. Forming Aggregates and Composites. Filling Out the Classes. General Issues About Models. Lessons Learned. Summary. Q&A. Workshop.

Hour 18: Gathering System Requirements.

Developing the Vision. Setting Up for Requirements Gathering. The Requirements JAD Session. The Outcome. Now What? Summary. Q&A. Workshop.

Hour 19: Developing the Use Cases.

The Care and Feeding of Use Cases. The Use Case Analysis. The Server Package. Components of the System. Summary. Q&A. Workshop.

Hour 20: Getting into Interactions.

The Working Parts of the System. Interactions in the System. Implications. Summary. Q&A. Workshop.

Hour 21: Designing Look, Feel, and Deployment.

Some General Principles of GUI Design. The GUI JAD Session. From Use Cases to User Interfaces. UML Diagrams for GUI Design. Mapping Out System Deployment. Next Steps. And Now a Word from Our Sponsor. Summary. Q&A. Workshop.

Hour 22: Understanding Design Patterns.

Parameterization. Design Patterns. Chain of Responsibility. Your Own Design Patterns. The Advantages of Design Patterns. Summary. Q&A. Workshop.

III. LOOKING AHEAD.

Hour 23: Modeling Embedded Systems.

Back to the Restaurant. The Mother of Invention. Fleshing Out the GetAGrip. What Is an Embedded System? Embedded Systems Concepts. Modeling the GetAGrip. Flexing Their Muscles. Summary. Q&A. Workshop.

Hour 24: Shaping the Future of the UML.

Extensions for Business. Lessons from the Business Extensions. Graphic User Interfaces. Expert Systems. Web Applications. That's All, Folks. Summary. Q&A. Workshop.

IV. APPENDIXES.

Appendix A. Quiz Answers.

Hours 1-24.

Appendix B. Working with a UML Modeling Tool.

What You Should Find in a Modeling Tool. Working with UML in Visio Professional Edition. A Few Words About a Few Tools.

Appendix C. A Summary in Pictures.

Activity Diagram. Class Diagram. Communication Diagram. Component Diagram. Composite Structure Diagram. Deployment Diagram. Object Diagram. Package Diagram. Parameterized Collaboration. Sequence Diagram. State Diagram. Timing Diagram. Use Case Diagram.

Index

商品描述(中文翻譯)

學習統一建模語言(UML),在開始編碼之前創建描述應用程序各個方面和用途的圖表,以確保您已經涵蓋了所有內容。所有語言中的數百萬程序員都發現UML對他們的工作非常有價值。
超過50,000名讀者通過《Sams Teach Yourself UML in 24 Hours》學習了UML。專家作者Joe Schmuller帶領您進行24個逐步課程,旨在確保您對UML圖表和語法的理解。此更新版包括UML 2.0的新功能,旨在使UML成為現代面向對象和基於組件的編程的更好建模工具。CD-ROM包含電子版本的書籍,以及Poseidon for UML,Community Edition 2.2,一個流行的UML建模工具,您可以與本書中的課程一起使用,立即創建UML圖表。

目錄:
引言
本版的新功能。誰應該閱讀本書?本書的組織結構。本書中使用的約定。

第一部分:入門
第1小時:介紹UML。
第2小時:理解面向對象。
第3小時:使用面向對象。
第4小時:使用關係。
第5小時:理解聚合、組合、接口和實現。
第6小時:介紹用例。
第7小時:使用用例圖。
第8小時:使用狀態圖。
第9小時:使用序列圖。