UML Distilled: A Brief Guide to the Standard Object Modeling Language, 3/e (Paperback)

Martin Fowler

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Summary

  • Would you like to understand the most important elements of Class diagrams? (See page 35.)
  • Do you want to see the new UML 2.0 interaction frame notation for adding control flow to sequence diagrams (see page 58) and the unofficial notation that many prefer? (See page 60.)
  • Do you want to know what changes have been made to all versions of the UML? (See page 151.)
  • Do you want a quick reference to the most useful parts of the UML notation? (See the inside covers.)
  • Do you want to find out what diagram types were added to the UML 2.0 without wading through the spec? (See page 11.)

More than 300,000 developers have benefited from past editions of UML Distilled. This third edition is the best resource for quick, no-nonsense insights into understanding and using UML 2.0 and prior versions of the UML.

Some readers will want to quickly get up to speed with the UML 2.0 and learn the essentials of the UML. Others will use this book as a handy, quick reference to the most common parts of the UML. The author delivers on both of these promises in a short, concise, and focused presentation.

This book describes all the major UML diagram types, what they're used for, and the basic notation involved in creating and deciphering them. These diagrams include class, sequence, object, package, deployment, use case, state machine, activity, communication, composite structure, component, interaction overview, and timing diagrams. The examples are clear and the explanations cut to the fundamental design logic.

If you are like most developers, you don't have time to keep up with all the new innovations in software engineering. This new edition of Fowler's classic work gets you acquainted with some of the best thinking about efficient object-oriented software design using the UML--in a convenient format that will be essential to anyone who designs software professionally.

Table of Contents

Preface.

 

Why bother with the UML?

 

 

Structure of the book.

 

 

Changes for the Third Edition.

 

 

Acknowledgements.

 

1. Introduction.

 

What Is the UML?

 

 

Ways of Using the UML.

 

 

How We Got to the UML.

 

 

Notations and Meta-Models.

 

 

UML Diagrams.

 

 

What is Legal UML?

 

 

The Meaning of UML.

 

 

UML is not enough.

 

 

Where to Start with the UML.

 

 

Looking for More Information.

 

2. Development Process.

 

Iterative and Waterfall Processes.

 

 

Predictive and Adaptive Planning.

 

 

Agile Processes.

 

 

Rational Unified Process.

 

 

Fitting a Process to a Project.

 

 

Fitting the UML into a process.

 

 

Understanding Legacy Code.

 

 

Choosing a Development Process.

 

 

Where to Find Out More.

 

3. Class Diagrams: The Essentials.

 

Properties.

 

 

Attributes.

 

 

Associations.

 

 

Multiplicity.

 

 

Programming Interpretation of Properties.

 

 

Bi-directional Associations.

 

 

Operations.

 

 

Generalization.

 

 

Notes and Comments.

 

 

Dependency.

 

 

Constraint Rules.

 

 

When to Use Class Diagrams.

 

 

Where to Find Out More.

 

4. Sequence Diagrams.

 

Creating and deleting participants.

 

 

Loops, conditionals and the like.

 

 

Synchronous and Asynchronous Calls.

 

 

When to use Sequence Diagrams.

 

5. Class Diagrams: Advanced Concepts.

 

Keywords.

 

 

Responsibilities.

 

 

Static Operations and Attributes.

 

 

Aggregation and Composition.

 

 

Derived Properties.

 

 

Interfaces and Abstract Classes.

 

 

Read Only and Frozen.

 

 

Reference Objects and Value Objects.

 

 

Qualified Associations.

 

 

Classification and Generalization.

 

 

Multiple and Dynamic Classification.

 

 

Association Class.

 

 

Template (Parameterized) Class.

 

 

Enumerations.

 

 

Active Class.

 

 

Visibility.

 

 

Messages.

 

6. Object Diagrams.

 

When to use Object Diagrams.

 

7. Package Diagrams.

 

Packages and Dependencies.

 

 

Package Aspects.

 

 

Implementing Packages.

 

 

Where to Find Out More.

 

 

When to Use Package Diagrams.

 

8. Deployment Diagrams.

 

When to use deployment diagrams.

 

9. Use Cases.

 

Content of a Use Case.

 

 

Use Case Diagrams.

 

 

Levels of Use Cases.

 

 

Use cases and features (or stories).

 

 

When to Use Use Cases.

 

 

Where to Find Out More.

 

10. State Machine Diagrams.

 

Internal Activities.

 

 

Activity States.

 

 

Superstates.

 

 

Concurrent States.

 

 

Implementing State Diagrams.

 

 

When to Use State Diagrams.

 

 

Where to Find Out More.

 

11. Activity Diagrams.

 

Decomposing an action.

 

 

Partitions.

 

 

Signals.

 

 

Tokens.

 

 

Flows and Edges.

 

 

Pins and Transformations.

 

 

Expansion Regions.

 

 

Flow Final.

 

 

Join Specifications.

 

 

And there's more.

 

 

When to Use Activity Diagrams.

 

 

Where to Find Out More.

 

12. Communication Diagrams.

 

When to use Communication Diagrams.

 

13. Composite Structures.

 

When to Use Composite Structures.

 

14. Component Diagrams.

 

When to use Component Diagrams.

 

 

15. Collaborations.

 

 

When to Use Collaborations.

 

16. Interaction Overview Diagrams.

 

When to use Interaction Overview Diagrams.

 

17. Timing Diagrams.

 

When to use Timing Diagrams.

 

Appendix A Changes between UML Versions.

 

Revisions to the UML.

 

 

Changes in UML Distilled.

 

 

Changes from UML 1.0 to 1.1.

 

 

Type and Implementation Class.

 

 

Complete and Incomplete Discriminator Constraints.

 

 

Composition.

 

 

Immutability and Frozen.

 

 

Returns on Sequence Diagrams.

 

 

Use of the Term "Role".

 

 

Changes from UML 1.2 (and 1.1) to 1.3 (and 1.5).

 

 

Use Cases.

 

 

Activity Diagrams.

 

 

Changes from UML 1.3 to 1.4.

 

 

Changes from UML 1.4. to 1.5.

 

 

From UML 1.x to UML 2.0.

 

 

Class Diagrams (Basic).

 

 

Interaction Diagrams.

 

 

Class Diagrams (Advanced).

 

 

State Diagrams.

 

 

Activity Diagrams.

 

Bibliography.

Index.

商品描述(中文翻譯)

 

摘要



  • 您想了解類別圖的最重要元素嗎?(請參閱第35頁。)

  • 您想看到新的 UML 2.0 互動框架符號,以將控制流程添加到序列圖中嗎?(請參閱第58頁)以及許多人偏好的非官方符號嗎?(請參閱第60頁。)

  • 您想知道 UML 的所有版本都進行了哪些更改嗎?(請參閱第151頁。)

  • 您想快速查找 UML 符號中最有用的部分嗎?(請參閱封面內頁。)

  • 您想知道 UML 2.0 中新增了哪些圖表類型,而不必閱讀規範?(請參閱第11頁。)

超過30萬名開發人員從過去的 UML Distilled 版本中受益。這第三版是快速、直接了解和使用 UML 2.0 及其之前版本的最佳資源。

有些讀者希望快速掌握 UML 2.0,並學習 UML 的基本要素。其他人則將本書用作常見 UML 部分的便捷快速參考。作者在簡短、簡明和專注的呈現中兩者兼顧。

本書描述了所有主要的 UML 圖表類型,它們的用途以及創建和解讀它們所涉及的基本符號。這些圖表包括類別、序列、物件、套件、部署、用例、狀態機、活動、通訊、組合結構、元件、互動概述和時序圖。示例清晰,解釋直接闡明基本設計邏輯。

如果您和大多數開發人員一樣,沒有時間跟上軟體工程中的所有新創意。Fowler 的這本經典作品的新版讓您熟悉一些關於使用 UML 進行高效面向對象軟體設計的最佳思維,以一種方便的格式呈現,對於任何從事專業軟體設計的人來說都是必不可少的。


目錄


前言。

 

為什麼要使用 UML?

 

 

本書結構。

 

 

第三版的變更。

 

 

致謝。

 

1. 簡介。

 

什麼是 UML?

 

 

使用 UML 的方式。

 

 

我們如何進入 UML 領域。

 

 

符號和元模型。

 

 

UML 圖表。

 

 

什麼是合法的 UML?

 

 

UML 的意義。

 

 

UML 不足之處。

 

 

從哪裡開始使用 UML。

 

 

尋找更多資訊。

 

2. 開發過程。

 

迭代和瀑布式過程。

 

 

預測性和適應性規劃。