Linux Game Programming

Mark Collins, Martin Donlin, Steve Baker, Ben Campbell

  • 出版商: Premier Press
  • 出版日期: 2002-03-01
  • 售價: $1,024
  • 語言: 英文
  • 頁數: 368
  • 裝訂: Paperback
  • ISBN: 0761532552
  • ISBN-13: 9780761532552
  • 相關分類: Linux
  • 無法訂購

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Description
 
With the growing interest in Linux on the desktop, it is only a matter of time until everyone will want high-quality Linux games. With commercial developers now setting up in-house teams for porting their titles to Linux, people are finally acknowledging that the OpenSource platform is a viable gaming platform. Linux?Game Programming is your guide to game development for Linux, covering all the APIs and methodologies you will need, as well as some more advanced techniques rarely discussed in other game development guides, such as neural networks and genetic algorithms. You will also find valuable information on 2D graphics using SDL, Xlib, and SVGAlib; 3D graphics using OpenGL; networking, lobbying, and threading; artificial intelligence and learning systems; genetic algorithms; and much, much more!

Features
 
The CD includes the latest Linux Kernel Source, Indrema Entertainment Software Development Toolkit, MESA 3D Version 3.4, Pretty Poly editor, OpenAL, SDL, Linux SVGALIB, and author code from the book.