Special Edition Using Macromedia Flash MX

Michael Hurwicz, Laura McCabe

  • 出版商: QUE
  • 出版日期: 2002-08-15
  • 售價: $1,840
  • 貴賓價: 9.5$1,748
  • 語言: 英文
  • 頁數: 744
  • 裝訂: Paperback
  • ISBN: 0789727625
  • ISBN-13: 9780789727626
  • 已過版

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商品描述

Special Edition Using Macromedia Flash MX provides readers with a comprehensive reference. It covers everyday basic skills quickly and concisely to allow more time to be spent detailing more advanced topics. It is organized by topic, rather than linearly, so that readers can jump in and learn only what they need to complete the task at hand. The authors have loaded the book up with real-world tasks, tips, and techniques as well as answers to questions that they've been hearing for years as trainers. Topics covered include using the Library more effectively, ActionScript Debugging, and creating dynamic Flash applications. Coverage also includes:

  • Using 3D graphics
  • Importing and using bitmaps and video
  • Creating complex frame-by-frame animations
  • Adding and synchronizing sound to your Flash animations
  • Advanced Scripting and integration
  • Table of Contents

    Introduction.

    I. FLASH ENVIRONMENT AND TOOLS.

    1. What's New in Flash MX.
    2. The Flash Interface.
    3. Drawing and Painting in Flash.
    4. Using Bitmaps in Flash.
    5. Working with Text.

    II. ANIMATION AND SOUND.


    6. Symbols, Instances, and Library Assets.
    7. Animating in Flash.
    8. Using Sound.
    9. Buttons, Menus, and User Input.
    10. Integrating Video.

     

    III. ADDING ADVANCED INTERACTIVITY WITH ACTIONSCRIPT.


    11. Getting Started with ActionScript.
    12. Managing Variables, Data, and Datatypes.
    13. Using Operators.
    14. Working with Data: Using Statements.
    15. Combining Statements into Functions.
    16. Interaction, Events, and Sequencing.
    17. Unlocking the Power of Movie Clips.
    18. Drawing with ActionScript.

     

    IV. ADVANCED ACTIONSCRIPTING.


    19. Using the Built-in Core Objects.
    20. Using the Built-in Movie Objects.
    21. Packaging Data and Functions Using Custom Objects.
    22. Components.
    23. Using Learning Interactions.
    24. Sharing ActionScript.
    25. Testing, Debugging, and Troubleshooting.

     

    V. EXTERNAL COMMUNICATION WITH FLASH.


    26. Communicating Locally.
    27. Communicating with the Server.
    28. XML Data.

    VI. OUTPUT OPTIONS FOR FLASH.


    29. Printing a Flash Movie.
    30. Optimizing, Publishing, and Exporting Movies.

     

    VII. APPENDIX.


    Appendix A. Making Flash Accessible.
    Index.