Introduction to Game Programming Using Processing: For Designers, Artists, Players, Non-Tech People and Everybody Else
Cermak-Sassenrath, Daniel
- 出版商: CRC
- 出版日期: 2024-06-27
- 售價: $5,500
- 貴賓價: 9.5 折 $5,225
- 語言: 英文
- 頁數: 326
- 裝訂: Hardcover - also called cloth, retail trade, or trade
- ISBN: 1032386223
- ISBN-13: 9781032386225
海外代購書籍(需單獨結帳)
相關主題
商品描述
This is an introductory textbook focusing on games (specifically interaction and graphics) as a pathway into programming. It empowers readers to do basic programming, prototyping, game creation, and other highly interactive applications, all from scratch and without any prior programming knowledge.
Using the popular programming language Processing, this book describes, explains, and demonstrates the basic and general programming principles and mechanisms used in typical game algorithms and concrete game projects. Chapters cover basic graphics, text output, loops, data types and variables, movement, time, audio and sound, debugging, classes and objects, event-based programming, real-time input controls, computer speed compensation, animation, tiling, scrolling, collision detection, basic AI, and much more. Additional support materials such as code examples and demo programs are available to download from the book's webpage: dace.de/gameswithprocessing
This book is a great resource for students and aspiring professionals looking for an approachable entry into game programming.
作者簡介
Daniel Cermak-Sassenrath is former Associate Professor at the IT University, Copenhagen, member of the Center for Digital Play, and co-head of the Games Group. He teaches in the Game Design track programme. Daniel has taught university courses since 2002 and introductory courses to programming for design students since 2010.