Game Audio Programming 2: Principles and Practices
Somberg, Guy
- 出版商: A K Peters
- 出版日期: 2022-08-29
- 售價: $2,310
- 貴賓價: 9.5 折 $2,195
- 語言: 英文
- 頁數: 390
- 裝訂: Quality Paper - also called trade paper
- ISBN: 1032401796
- ISBN-13: 9781032401799
-
其他版本:
Game Audio Programming 2: Principles and Practices (Hardcover)
相關主題
商品描述
Welcome to the second volume of Game Audio Programming: Principles and Practices - the first series of its kind dedicated to the art of game audio programming! This volume features more than 20 chapters containing advanced techniques from some of the top game audio programmers and sound designers in the industry. This book continues the tradition of collecting more knowledge and wisdom about game audio programming than any other volume in history.
Both audio programming beginners and seasoned veterans will find content in this book that is valuable, with topics ranging from extreme low-level mixing to high-level game integration. Each chapter contains techniques that were used in games that have shipped, and there is a plethora of code samples and diagrams. There are chapters on threading, DSP implementation, advanced middleware techniques in FMOD Studio and Audiokinetic Wwise, ambiences, mixing, music, and more.
This book has something for everyone who is programming audio for a game: programmers new to the art of audio programming, experienced audio programmers, and those souls who just got assigned the audio code. This book is for you!
商品描述(中文翻譯)
歡迎來到《遊戲音效程式設計:原理與實踐》第二卷!這是首個專注於遊戲音效程式設計的系列,本卷收錄了來自遊戲音效程式設計師和音效設計師的高級技巧,共有超過20個章節。這本書延續了收集遊戲音效程式設計知識和智慧的傳統,比歷史上任何一本書都更豐富。
無論是音效程式設計初學者還是經驗豐富的老手,都能在本書中找到有價值的內容,涵蓋範圍從極低層次的混音到高層次的遊戲整合。每個章節都包含了在已發行的遊戲中使用的技巧,並提供了大量的程式碼示例和圖表。書中還包括了關於線程、DSP實現、FMOD Studio和Audiokinetic Wwise中的高級中間件技術、環境音效、混音、音樂等章節。
這本書適合所有從事遊戲音效程式設計的人:剛接觸音效程式設計的程式設計師、有經驗的音效程式設計師,以及剛被指派處理音效程式碼的人。這本書就是為你而寫的!
作者簡介
Guy Somberg has been programming audio engines for his entire career. From humble beginnings writing a low-level audio mixer for slot machines, he quickly transitioned to writing game audio engines for all manner of games. He has written audio engines that shipped AAA games like Hellgate: London, Bioshock 2, and The Sims 4, as well as smaller titles like Minion Master, Tales From the Borderlands, and Game of Thrones. Guy has also given several talks at the Game Developer Conference and at CppCon.
When he's not programming or writing game audio programming books, he can be found at home reading, playing video games, and playing the flute.
作者簡介(中文翻譯)
Guy Somberg一直以來都在從事音頻引擎的編程工作。從最初為老虎機編寫低級音頻混音器開始,他很快轉向為各種遊戲編寫遊戲音頻引擎。他曾經為一些AAA級遊戲如《地獄門:倫敦》、《生化奇兵2》和《模擬市民4》等編寫音頻引擎,也為一些較小的遊戲如《小小隨從大師》、《邊緣禁地的故事》和《權力遊戲》等編寫音頻引擎。Guy還在遊戲開發者大會和CppCon上發表過幾次演講。
當他不在編程或撰寫遊戲音頻編程書籍時,他會在家閱讀、玩視頻遊戲和吹奏長笛。