Game AI Uncovered: Volume Five
暫譯: 遊戲人工智慧揭密:第五卷

Dent, Nicholas, Roberts, Paul

  • 出版商: CRC
  • 出版日期: 2026-05-21
  • 售價: $2,530
  • 貴賓價: 9.5$2,403
  • 語言: 英文
  • 頁數: 270
  • 裝訂: Quality Paper - also called trade paper
  • ISBN: 1032840536
  • ISBN-13: 9781032840536
  • 相關分類: 遊戲設計 Game-design
  • 尚未上市,無法訂購

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商品描述

Game AI Uncovered: Volume Five continues the series with another collection of chapters from twenty-three of the top game AI professionals and researchers from around the world. Each chapter includes wisdom, ideas, tips, and tricks that were used in the development of video games.

The techniques discussed in these pages cover the underlying development of a wide array of published titles, including Lords of the Fallen, Assassin's Creed Nexus, Soccer Kids, Luna Abyss, Race Driver: Grid, Speedball, Dirt, Psychonauts 2, F1, and Ara: History Untold.

Contained within this volume are insights that cover a host of different areas within game AI, including long-term planning, AI directors, smart objects, intelligent cover, NPC agitation, utility AI, dynamic enemy behaviour, level-of-detail AI, creating clean navigation data, driver assists, animal behaviours, boss behaviours, recast navigation, utility AI, vector fields, Monte Carlo tree search, and pathfinding. Beginners in the field of game AI, along with professional developers, will find a wealth of knowledge that will not only help in the development of their own games but will spark ideas for new approaches.

This volume includes chapters written by Eric Alzheimer, Dr. Vicky Bloom, Andy Brown, William Chambers, Laurent Couvidou, Philip Dunstan, Matt Eland, Dr. Dominik Gotojuch, David Guzman, Slavomir Krbyla, Carl Viktor Benjamin Lundström, Dr. Nic Melder, David Soler Bartomeu, Sarat Rallabandi, Bruno Rebaque, John Reynolds, Matthew Reynolds, Lisa Ridley, Paul Roberts, Mateo Saldivar, Rafal Tyl, Rebecca Vessal, and James Vickers.

商品描述(中文翻譯)

《遊戲人工智慧揭密:第五卷》繼續這個系列,收錄了來自全球二十三位頂尖遊戲人工智慧專家和研究者的章節。每一章都包含了在視頻遊戲開發過程中使用的智慧、想法、技巧和竅門。

這些頁面中討論的技術涵蓋了多款已發行遊戲的基礎開發,包括《墮落之王》、《刺客教條:聯盟》、《足球小子》、《月亮深淵》、《賽車手:網格》、《速度球》、《泥土》、《心理靈魂2》、《F1》和《阿拉:未述歷史》。

本卷中包含的見解涵蓋了遊戲人工智慧的多個不同領域,包括長期規劃、人工智慧導演、智能物件、智能掩護、NPC 激動、效用人工智慧、動態敵人行為、細節層次人工智慧、創建乾淨的導航數據、駕駛輔助、動物行為、首領行為、重建導航、效用人工智慧、向量場、蒙特卡羅樹搜索和路徑尋找。遊戲人工智慧領域的初學者以及專業開發者都會發現豐富的知識,這不僅有助於他們自己遊戲的開發,還能激發新的方法和想法。

本卷包括由 Eric Alzheimer、Dr. Vicky Bloom、Andy Brown、William Chambers、Laurent Couvidou、Philip Dunstan、Matt Eland、Dr. Dominik Gotojuch、David Guzman、Slavomir Krbyla、Carl Viktor Benjamin Lundström、Dr. Nic Melder、David Soler Bartomeu、Sarat Rallabandi、Bruno Rebaque、John Reynolds、Matthew Reynolds、Lisa Ridley、Paul Roberts、Mateo Saldivar、Rafal Tyl、Rebecca Vessal 和 James Vickers 撰寫的章節。

作者簡介

Paul Roberts is a Senior Lecturer and Course Lead for BSc (Hons) Computer Games Programming at the University of Staffordshire. Prior to this he was Technical Director at his own independent game studio Grinning Cat. He has worked in a variety of Principal/Lead AI Programmer roles for a range of studios in the UK including Sumo Digital, Team17, Traveller's Tales, Activision, and some smaller indie studios. Paul has a Master's by Research in Computer Science (with Artificial Intelligence), which focused on pathfinding, the development of the DRS algorithm and ways to test the believability of generated paths. Paul set up the GameAI Discord channel that has brought together hundreds of game AI professionals, where approaches are shared and ideas are discussed. He has recently started the GameAIUncovered YouTube channel, which explains how different game AI concepts work, has written several books, some fiction, others academic, and is the editor for this Game AI Uncovered series.

作者簡介(中文翻譯)

保羅·羅伯茨是史塔福德郡大學計算機遊戲編程學士(榮譽)課程的高級講師和課程負責人。在此之前,他曾擔任自己獨立遊戲工作室 Grinning Cat 的技術總監。他在英國的多家工作室擔任過多個首席/首席 AI 程式設計師的角色,包括 Sumo Digital、Team17、Traveller's Tales、Activision 以及一些較小的獨立工作室。保羅擁有計算機科學(人工智慧)研究碩士學位,專注於路徑尋找、DRS 演算法的開發以及測試生成路徑可信度的方法。保羅創建了 GameAI Discord 頻道,聚集了數百名遊戲 AI 專業人士,分享方法並討論想法。他最近啟動了 GameAIUncovered YouTube 頻道,解釋不同遊戲 AI 概念的運作,並撰寫了幾本書籍,其中一些是小說,另一些是學術著作,並擔任這個 Game AI Uncovered 系列的編輯。