Extended Realities, Virtual Environment, and Interactive Experiences
暫譯: 擴展實境、虛擬環境與互動體驗

Cordan, Ozge, Berkman, Mehmet Ilker, Catak, Guven

  • 出版商: CRC
  • 出版日期: 2025-11-19
  • 售價: $5,520
  • 貴賓價: 9.5$5,244
  • 語言: 英文
  • 頁數: 360
  • 裝訂: Hardcover - also called cloth, retail trade, or trade
  • ISBN: 1032941103
  • ISBN-13: 9781032941103
  • 相關分類: VR/AR
  • 海外代購書籍(需單獨結帳)

商品描述

Technologies, applications and practices for virtual environments create interactive and immersive experiences and blend the transitions and permeabilities between the virtual and physical world. In a world rapidly embracing technological innovation, the book serves as an illuminating guide to the dynamic and multifaceted landscapes of Extended Reality (XR). It explores a wide array of topics at the intersection of virtual and physical realms, offering readers an in-depth understanding of the transformative potential of XR, from education and training to entertainment and beyond. The book explores the intricacies of augmented reality (AR), virtual reality (VR), mixed reality (MR), assisted reality (AsR), and the ever-expanding metaverse through real-world applications. The aim of the book is to discuss issues, applications, and practices of computer sciences, design, education, tourism, neuroscience, cultural heritage, and game studies in the scope of virtual environment, interactive experiences and extended realities through presenting case studies from disciplinary and interdisciplinary fields. Each study focuses on users' perceptions and attitudes regarding their interactions with XR applications and introduces methods and key issues with an anchor to the primary discipline of the study. This helps to increase collaboration, convergence, and communication between different fields. Whether you are a seasoned professional, a curious enthusiast, or an academic seeking insights into the future of human-computer interaction, "Extended Realities, Virtual Environment, and Interactive Experiences" is your guide to the captivating realm where digital and physical realities converge.

商品描述(中文翻譯)

技術、應用和虛擬環境的實踐創造了互動和沉浸式的體驗,並融合了虛擬世界與物理世界之間的轉換和滲透。在這個迅速接受技術創新的世界中,本書作為一個啟發性的指南,帶領讀者探索擴增實境(Extended Reality, XR)動態且多面向的景觀。它探討了虛擬與物理領域交匯處的各種主題,提供讀者對XR變革潛力的深入理解,涵蓋教育、訓練、娛樂等多個領域。本書深入探討了擴增實境(Augmented Reality, AR)、虛擬實境(Virtual Reality, VR)、混合實境(Mixed Reality, MR)、輔助實境(Assisted Reality, AsR)以及不斷擴展的元宇宙(metaverse)在現實世界中的應用。

本書的目的是討論計算機科學、設計、教育、旅遊、神經科學、文化遺產和遊戲研究等領域在虛擬環境、互動體驗和擴增實境範疇內的問題、應用和實踐,並通過呈現來自學科和跨學科領域的案例研究來實現。每個研究都專注於用戶對其與XR應用互動的感知和態度,並介紹與研究主要學科相關的方法和關鍵問題。這有助於增進不同領域之間的合作、融合和交流。無論您是經驗豐富的專業人士、好奇的愛好者,還是尋求對人機互動未來洞見的學者,《擴增實境、虛擬環境與互動體驗》都是您進入數位與物理現實交匯的迷人領域的指南。

作者簡介

Özge Cordan is a full-time Professor at Istanbul Technical University (ITU), Department of Interior Architecture. She was the national coordinator of the International Masters of Interior Architectural Design Program (IMIAD) between 2008-2018 and the international coordinator of the IMIAD Program between 2010-2015 and the deputy head of the Interior Architecture Department between 2008-2010. She currently serves as the department head. She worked as visiting scholar at College of Design, Architecture, Art, and Planning (DAAP), University of Cincinnati between 2007 and 2008. She has supervised many completed and ongoing master's theses and teaches in both undergraduate and graduate programs. Her main research focus includes gamification and design, interior architecture and education, and inclusive design. Besides her research projects regarding interiors, she completed an EU Erasmus+ project (PUDCAD- Practicing Universal Design Principles in Design Education through a CAD-based Game) with Demet Arslan Dinçay in 2020. She is one of the editors of the "Game + Education" proceedings volume.

Mehmet Ilker Berkman is a faculty member at Communication Design Department in Bahçeşehir University (BAU), is actively engaged in research related to human-computer interaction. His expertise lies in user-centered design methods and interactive media design. He specializes in psychometrics in order to develop research tools for subjective assessment of user experience. Dr. Berkman holds an M.A. in interactive media design, an M.Sc. in information technologies, and a Ph.D. in computer engineering. His recent research focus centres around games user research, with a particular emphasis on virtual reality gaming with head-mounted displays.

Güven Çatak is a full-time Associate Professor at Bahçeşehir University (BAU). He's head of the Department of Digital Game Design and the Game Design Graduate Program coordinator. He's also founder director of the BAU gaming structure, "BUG Lab". His main research areas are serious games, social impact games and cinematography and new techs in gaming. He worked in various gaming related EU Erasmus+ projects as a researcher and producer. Dr. Çatak holds an M.Arch and Ph.D. in architecture and computational design.

Demet Arslan Dinçay is an associate Professor at Istanbul Technical University (ITU), Department of Interior Architecture, where she also serves as the coordinator of the International Masters of Interior Architectural Design Program (IMIAD). She was the vice dean of the ITU Faculty of Architecture between 2020-2022. She has been in the USA, Auburn University College of Architecture, Design, and Construction 2018-2019 academic year. Her research interests include interior design, cinematic spaces, and inclusive design in interior architecture. Currently, she is working on the application of virtual environments, as well as virtual and augmented reality, in interior architecture and the integration of AI-generated models in interior design education. In 2020, as co-coordinator with Ozge Cordan, she completed an EU Erasmus + project (PUDCAD- Practicing Universal Design Principles in Design Education through a CAD-based Game) that connected her major interests in inclusive design and virtual environments. She is one of the editors of the "Game + Education" proceedings volume.

作者簡介(中文翻譯)

**Özge Cordan** 是伊斯坦堡科技大學(ITU)室內建築系的全職教授。她在2008年至2018年間擔任國際室內建築設計碩士課程(IMIAD)的國家協調員,並在2010年至2015年間擔任IMIAD課程的國際協調員,還曾在2008年至2010年間擔任室內建築系的副系主任。她目前擔任系主任。她於2007年至2008年間在辛辛那提大學設計、建築、藝術與規劃學院(DAAP)擔任訪問學者。她指導了許多已完成和正在進行的碩士論文,並在本科和研究生課程中授課。她的主要研究重點包括遊戲化設計、室內建築與教育以及包容性設計。除了她關於室內的研究項目外,她在2020年與Demet Arslan Dinçay共同完成了一個歐盟Erasmus+項目(PUDCAD- 通過基於CAD的遊戲實踐設計教育中的普遍設計原則)。她是《遊戲 + 教育》會議論文集的編輯之一。

**Mehmet Ilker Berkman** 是巴哈切希爾大學(BAU)傳播設計系的教職員,積極從事與人機互動相關的研究。他的專長在於以使用者為中心的設計方法和互動媒體設計。他專注於心理測量學,以開發用於主觀評估使用者體驗的研究工具。Berkman博士擁有互動媒體設計碩士學位、資訊技術碩士學位和計算機工程博士學位。他最近的研究重點集中在遊戲使用者研究,特別是強調使用頭戴顯示器的虛擬現實遊戲。

**Güven Çatak** 是巴哈切希爾大學(BAU)全職副教授。他是數位遊戲設計系的系主任及遊戲設計研究生課程的協調員。他也是BAU遊戲結構「BUG Lab」的創始主任。他的主要研究領域包括嚴肅遊戲、社會影響遊戲以及遊戲中的攝影技術和新技術。他曾作為研究員和製作人在各種與遊戲相關的歐盟Erasmus+項目中工作。Çatak博士擁有建築學碩士和計算設計博士學位。

**Demet Arslan Dinçay** 是伊斯坦堡科技大學(ITU)室內建築系的副教授,並擔任國際室內建築設計碩士課程(IMIAD)的協調員。她在2020年至2022年間擔任ITU建築學院的副院長。她曾在2018至2019學年於美國奧本大學建築、設計與建設學院進修。她的研究興趣包括室內設計、電影空間以及室內建築中的包容性設計。目前,她正在研究虛擬環境的應用,以及虛擬和擴增實境在室內建築中的應用,並將AI生成的模型整合進室內設計教育中。在2020年,她與Özge Cordan共同協調完成了一個歐盟Erasmus+項目(PUDCAD- 通過基於CAD的遊戲實踐設計教育中的普遍設計原則),該項目連結了她對包容性設計和虛擬環境的主要興趣。她是《遊戲 + 教育》會議論文集的編輯之一。