Real-World Flash Game Development: How to Follow Best Practices and Keep Your Sanity
暫譯: 現實世界的 Flash 遊戲開發:如何遵循最佳實踐並保持理智
Griffith, Christopher
- 出版商: Routledge
- 出版日期: 2017-07-27
- 售價: $7,610
- 貴賓價: 9.5 折 $7,230
- 語言: 英文
- 裝訂: Hardcover - also called cloth, retail trade, or trade
- ISBN: 1138427497
- ISBN-13: 9781138427495
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商品描述
Your deadline just got moved up. Your artist has never worked with Flash before. Your inner programmer is telling you that no OOP is a big Oops Any Flash developer can share similar tales of woe. This book breaks down the process of Flash game development into simple, approachable steps. Never heard of a game loop before? No idea what a design pattern is? No problem Chris Griffith gives you real-world expertise, and real-world code that you can use in your own games. Griffith has been building games in Flash long enough to know what works and what doesn't. He shows you what you need to know to get the job done.Griffith covers Flash for the everyday developer. The average Flash developer doesn't have luxurious timelines, employers who understand the value of reusability, or the help of an information architect to design a usable experience. This book helps bridge the gap for these coders who may be used to C plus plus, Java, or C# and want to move over to Flash. Griffith covers real-world scenarios pulled from his own experiences developing games for over 10 years in the industry. The 2nd edition will include: completely new game examples on more advanced topics like 3D; more robust physics and collision detection; and mobile device coverage with Android platform development for us on phones and tablets. Also coverage of the new features available in Flash CS5, Flash Player 10.1, and AIR 2.0 that can be used for game development.The associated web site for the book: www.flashgamebook.com gets close to 1,000 visits a month. On the site, readers can find all the source code for the examples, news on industry happenings, updates and special offers, and a discussion forum to ask questions and share ideas.
商品描述(中文翻譯)
你的截止日期被提前了。你的藝術家從未使用過 Flash。你內心的程式設計師告訴你,沒有物件導向程式設計(OOP)是一個大錯誤。任何 Flash 開發者都可以分享類似的悲慘故事。本書將 Flash 遊戲開發的過程分解為簡單易懂的步驟。從未聽過遊戲迴圈(game loop)?對設計模式(design pattern)一無所知?沒問題!Chris Griffith 提供了實際的專業知識和可以在你自己的遊戲中使用的實際代碼。Griffith 在 Flash 中構建遊戲的經驗足夠長,知道什麼有效,什麼無效。他告訴你完成工作的所需知識。
Griffith 針對日常開發者介紹 Flash。一般的 Flash 開發者並沒有奢華的時間表、理解可重用性價值的雇主,或是資訊架構師的幫助來設計可用的體驗。本書幫助這些可能習慣於 C++、Java 或 C# 的程式設計師轉向 Flash。Griffith 涵蓋了從他自己在業界超過 10 年的遊戲開發經驗中提取的真實場景。第二版將包括:全新的遊戲範例,涵蓋更高級的主題,如 3D;更強大的物理和碰撞檢測;以及針對 Android 平台的移動設備開發,適用於手機和平板電腦。此外,還將涵蓋 Flash CS5、Flash Player 10.1 和 AIR 2.0 中可用於遊戲開發的新功能。
本書的相關網站:www.flashgamebook.com 每月接近 1,000 次訪問。在網站上,讀者可以找到所有範例的源代碼、行業動態新聞、更新和特別優惠,以及一個討論論壇以提問和分享想法。