Level Design: Processes and Experiences(Hardcover)
暫譯: 關卡設計:流程與經驗(精裝版)

Christopher W. Totten

  • 出版商: A K Peters
  • 出版日期: 2017-05-11
  • 售價: $5,810
  • 貴賓價: 9.5$5,520
  • 語言: 英文
  • 頁數: 408
  • 裝訂: Hardcover
  • ISBN: 1138628808
  • ISBN-13: 9781138628809
  • 其他版本: Level Design: Processes and Experiences
  • 海外代購書籍(需單獨結帳)

相關主題

商品描述

In this book, veteran game developers, academics, journalists, and others provide their processes and experiences with level design. Each provides a unique perspective representing multiple steps of the process for interacting with and creating game levels – experiencing levels, designing levels, constructing levels, and testing levels. These diverse perspectives offer readers a window into the thought processes that result in memorable open game worlds, chilling horror environments, computer-generated levels, evocative soundscapes, and many other types of gamespaces. This collection invites readers into the minds of professional designers as they work and provides evergreen topics on level design and game criticism to inspire both new and veteran designers.

 

Key Features

 

 

 

 

 

 

 

 

  • Learn about the processes of experienced developers and level designers in their own words
  • Discover best-practices for creating levels for persuasive play and designing collaboratively
  • Offers analysis methods for better understanding game worlds and how they function in response to gameplay
  • Find your own preferred method of level design by learning the processes of multiple industry veterans

商品描述(中文翻譯)

在這本書中,資深遊戲開發者、學者、記者及其他專業人士分享他們在關卡設計方面的過程和經驗。每位作者提供獨特的視角,代表了互動和創建遊戲關卡的多個步驟——體驗關卡、設計關卡、構建關卡和測試關卡。這些多樣的觀點為讀者提供了一扇窗,讓他們得以窺探那些創造出令人難忘的開放遊戲世界、驚悚的恐怖環境、電腦生成的關卡、引人共鳴的音景以及許多其他類型遊戲空間的思考過程。這本合集邀請讀者進入專業設計師的思維,並提供關於關卡設計和遊戲批評的永恆主題,以啟發新手和資深設計師。

主要特色

- 了解經驗豐富的開發者和關卡設計師用他們自己的話語描述的過程
- 探索創建具說服力的遊戲關卡和協作設計的最佳實踐
- 提供分析方法,以更好地理解遊戲世界及其如何對遊玩進行反應
- 通過學習多位業界資深人士的過程,找到自己偏好的關卡設計方法